PCSX2 - The Playstation 2 Emulator
Go to file
Derek "Turtle" Roe 5211c95b81 Fix some more things in the README and remove low-res screenshots 2016-01-09 17:10:36 -06:00
3rdparty 3rdparty:wxwidgets: Preserve Win32 last error in wxTlsKey::Get() 2015-12-22 23:33:22 +00:00
bin Games DB: update compatibility: (17 better, 1 worse): 2016-01-04 21:00:22 +02:00
cmake Merge pull request #978 from juhalaukkanen/apple_osx_master_merge 2016-01-08 20:09:37 +01:00
common linux compilation fix 2016-01-08 22:35:55 +01:00
debian-packager debian: update create tarball script 2015-11-12 10:37:12 +01:00
linux_various linux: remove an useless script 2015-10-24 14:14:37 +02:00
locales Czech translation 2015-12-31 01:17:58 +01:00
nsis small pdfs update and an nsis fix 2015-12-28 17:44:15 +01:00
pcsx2 Merge pull request #978 from juhalaukkanen/apple_osx_master_merge 2016-01-08 20:09:37 +01:00
plugins Merge pull request #978 from juhalaukkanen/apple_osx_master_merge 2016-01-08 20:09:37 +01:00
tools gameindex.dbf updater: slightly more verbose by default 2015-09-18 15:02:23 +03:00
unfree mv fps2bios to unfree 2015-11-07 15:42:47 +01:00
.gitattributes Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
.gitignore Simplify BuildBot and add a helper script for compilation. 2015-09-26 06:27:34 -04:00
.travis.yml ci: Add .travis.yml for trusty 2015-12-01 19:48:23 +00:00
CMakeLists.txt Update the gcc version requirements. 2015-08-07 05:03:37 -04:00
CONTRIBUTING.md Added github issues to the tasks 2016-01-06 01:15:36 -06:00
COPYING.GPLv2 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.GPLv3 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv2.1 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv3 copyright again: 2012-04-18 14:09:18 +00:00
PCSX2_suite.sln Rename Release/Debug SSE2 to Release/Debug. 2015-09-08 23:17:07 -04:00
README.md Fix some more things in the README and remove low-res screenshots 2016-01-09 17:10:36 -06:00
appveyor.yml ci: Add appveyor.yml 2015-11-29 11:59:48 +00:00
build.sh Darwin/OSX - bash doesn't understand '|&' - alt format for stderr redirect pipe. 2015-12-02 05:00:55 +02:00
buildbot.xml Buildbot: Revert to using the sln instead of the project file. 2015-09-26 10:49:25 -04:00
mscompile.cmd Simplify BuildBot and add a helper script for compilation. 2015-09-26 06:27:34 -04:00
old_plugins.sln Update pthreads project. 2015-08-25 09:53:00 -04:00
rebuild.sh copyright again: 2012-04-18 14:09:18 +00:00
travis.sh ci: Add .travis.yml for trusty 2015-12-01 19:48:23 +00:00

README.md

PCSX2 is an open-source PlayStation 2 emulator. Its purpose is to mimic the the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory.

Project Details

The PCSX2 project has been running for more than ten years. Once only able to run a few public domain demos, recent versions enable many games to work at full speed, including popular titles such as Final Fantasy X or Devil May Cry 3. Visit the PCSX2 homepage to check the latest compatibility status of games (with more than 2000 titles tested), or ask your doubts in the Official forums.

The latest officially released stable version is 1.4.0. Installers and binaries for both Windows and Linux are available from our website. Development builds are also available from our website.

System Requirements

Minimum

  • OS: Windows or GNU/Linux
  • CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)
  • GPU: Any that supports Pixel Shader model 2.0, except Nvidia FX series (broken SM2.0, too slow anyway)
  • 512MB RAM (Note: Vista and up needs at least 2GB to run reliably)
  • OS: Windows Vista/7/8/8.1/10 (32-bit or 64-bit) with the latest DirectX or GNU/Linux
  • CPU: Intel Core 2 Duo @ 3.2ghz or better
  • GPU: 8800gt or better (for Direct3D10 support)
  • RAM: 1GB on Linux/Windows XP, 2GB or more on Vista and up

Note: Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately-owned PlayStation 2 console to use the emulator.

Note: PCSX2 mainly takes advantage of 2 CPU cores. As of r4865 PCSX2 can now take advantage of a 3rd core using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, however on GS-limited games (or on dual core CPUs) it may be a slowdown.

Quality Assurance

Build Status
Linux Travis Build Status
Windows AppVeyor Build Status
Coverity Coverity Scan Build Status