..
Config.cpp
LilyPad: "WM Keyboard" now actually uses GetAsyncKeyState(). Just simplifies some dependencies on the window thread. Note that WM Mouse and raw input still have those dependencies, and they can't really be worked around, unfortunately.
2009-09-20 10:48:22 +00:00
Config.h
LilyPad: Fixed not adding manifests in debug builds, removed them from CRTless build.
2009-09-20 04:14:40 +00:00
DeviceEnumerator.cpp
LilyPad: Fixed not adding manifests in debug builds, removed them from CRTless build.
2009-09-20 04:14:40 +00:00
DeviceEnumerator.h
LilyPad: "WM Keyboard" now actually uses GetAsyncKeyState(). Just simplifies some dependencies on the window thread. Note that WM Mouse and raw input still have those dependencies, and they can't really be worked around, unfortunately.
2009-09-20 10:48:22 +00:00
Diagnostics.cpp
LilyPad: "WM Keyboard" now actually uses GetAsyncKeyState(). Just simplifies some dependencies on the window thread. Note that WM Mouse and raw input still have those dependencies, and they can't really be worked around, unfortunately.
2009-09-20 10:48:22 +00:00
Diagnostics.h
LilyPad 0.9.9, more or less
2009-02-11 09:24:56 +00:00
DirectInput.cpp
LilyPad: "WM Keyboard" now actually uses GetAsyncKeyState(). Just simplifies some dependencies on the window thread. Note that WM Mouse and raw input still have those dependencies, and they can't really be worked around, unfortunately.
2009-09-20 10:48:22 +00:00
DirectInput.h
LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
2009-09-18 06:58:48 +00:00
DualShock3.cpp
LilyPad: "WM Keyboard" now actually uses GetAsyncKeyState(). Just simplifies some dependencies on the window thread. Note that WM Mouse and raw input still have those dependencies, and they can't really be worked around, unfortunately.
2009-09-20 10:48:22 +00:00
DualShock3.h
LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
2009-09-18 06:58:48 +00:00
Global.cpp
LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
2009-09-18 06:58:48 +00:00
Global.h
LilyPad: "WM Keyboard" now actually uses GetAsyncKeyState(). Just simplifies some dependencies on the window thread. Note that WM Mouse and raw input still have those dependencies, and they can't really be worked around, unfortunately.
2009-09-20 10:48:22 +00:00
HidDevice.cpp
Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html . Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on.
2009-09-12 13:10:17 +00:00
HidDevice.h
Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html . Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on.
2009-09-12 13:10:17 +00:00
InputManager.cpp
LilyPad: "WM Keyboard" now actually uses GetAsyncKeyState(). Just simplifies some dependencies on the window thread. Note that WM Mouse and raw input still have those dependencies, and they can't really be worked around, unfortunately.
2009-09-20 10:48:22 +00:00
InputManager.h
LilyPad: "WM Keyboard" now actually uses GetAsyncKeyState(). Just simplifies some dependencies on the window thread. Note that WM Mouse and raw input still have those dependencies, and they can't really be worked around, unfortunately.
2009-09-20 10:48:22 +00:00
KeyboardHook.cpp
LilyPad: "WM Keyboard" now actually uses GetAsyncKeyState(). Just simplifies some dependencies on the window thread. Note that WM Mouse and raw input still have those dependencies, and they can't really be worked around, unfortunately.
2009-09-20 10:48:22 +00:00
KeyboardHook.h
LilyPad 0.9.9, more or less
2009-02-11 09:24:56 +00:00
KeyboardQueue.cpp
LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
2009-09-18 06:58:48 +00:00
KeyboardQueue.h
LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
2009-09-18 06:58:48 +00:00
LilyPad.cpp
LilyPad: "WM Keyboard" now actually uses GetAsyncKeyState(). Just simplifies some dependencies on the window thread. Note that WM Mouse and raw input still have those dependencies, and they can't really be worked around, unfortunately.
2009-09-20 10:48:22 +00:00
LilyPad.def
LilyPad, Plugin APIs: Slightly changed how multitap API additions work. Now enabling is handled completely by the pad plugin. If anyone ever really feels like adding support for more memcards, can move it over to PCSX2 itself.
2009-03-29 06:14:59 +00:00
LilyPad.rc
LilyPad: Fixed not adding manifests in debug builds, removed them from CRTless build.
2009-09-20 04:14:40 +00:00
LilyPad_VC2008.vcproj
LilyPad: Fixed not adding manifests in debug builds, removed them from CRTless build.
2009-09-20 04:14:40 +00:00
ProjectRootDir.vsprops
Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
2009-02-24 02:08:37 +00:00
RawInput.cpp
LilyPad: "WM Keyboard" now actually uses GetAsyncKeyState(). Just simplifies some dependencies on the window thread. Note that WM Mouse and raw input still have those dependencies, and they can't really be worked around, unfortunately.
2009-09-20 10:48:22 +00:00
RawInput.h
LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
2009-09-18 06:58:48 +00:00
VKey.cpp
LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
2009-09-18 06:58:48 +00:00
VKey.h
LilyPad: Hack to put save state number in window title, can set sensitivity of multiple bindings at once, fixed issues with displaying disconnected devices, some random code cleanup.
2009-02-11 20:47:41 +00:00
WindowsKeyboard.cpp
LilyPad: "WM Keyboard" now actually uses GetAsyncKeyState(). Just simplifies some dependencies on the window thread. Note that WM Mouse and raw input still have those dependencies, and they can't really be worked around, unfortunately.
2009-09-20 10:48:22 +00:00
WindowsKeyboard.h
LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
2009-09-18 06:58:48 +00:00
WindowsMessaging.cpp
LilyPad: "WM Keyboard" now actually uses GetAsyncKeyState(). Just simplifies some dependencies on the window thread. Note that WM Mouse and raw input still have those dependencies, and they can't really be worked around, unfortunately.
2009-09-20 10:48:22 +00:00
WindowsMessaging.h
LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
2009-09-18 06:58:48 +00:00
WindowsMouse.cpp
LilyPad: Fixed a bug in list of bindings when go to config screen after running Pcsx2 for a bit, and some devices enabled on the config screen were not enabled in game (Either due to focus issues, or, more probably, due to mouse API not being disabled, but not running with mouse focus).
2009-03-31 08:15:38 +00:00
WindowsMouse.h
LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
2009-09-18 06:58:48 +00:00
WndProcEater.cpp
LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
2009-09-18 06:58:48 +00:00
WndProcEater.h
LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
2009-09-18 06:58:48 +00:00
XInput.cpp
LilyPad: "WM Keyboard" now actually uses GetAsyncKeyState(). Just simplifies some dependencies on the window thread. Note that WM Mouse and raw input still have those dependencies, and they can't really be worked around, unfortunately.
2009-09-20 10:48:22 +00:00
XInput.h
Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html . Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on.
2009-09-12 13:10:17 +00:00
frog.ico
LilyPad 0.9.9, more or less
2009-02-11 09:24:56 +00:00
resource.h
Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html . Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on.
2009-09-12 13:10:17 +00:00
usb.h
LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
2009-09-18 06:58:48 +00:00