mirror of https://github.com/PCSX2/pcsx2.git
6b84a89b6a
Was never used on openGL In the future absolute coordinate will be use anyway |
||
---|---|---|
.. | ||
convert.glsl | ||
fxaa.fx | ||
interlace.glsl | ||
merge.glsl | ||
shadeboost.glsl | ||
tfx_fs.glsl | ||
tfx_vgs.glsl |