mirror of https://github.com/PCSX2/pcsx2.git
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2009 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <wx/wx.h>
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class LangPackEnumeration
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{
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public:
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wxLanguage wxLangId;
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wxString canonicalName;
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wxString englishName;
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// [TODO] : Might be nice, but have no idea how to implement it...
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//wxString xlatedName;
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public:
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LangPackEnumeration( wxLanguage langId );
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LangPackEnumeration();
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};
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typedef std::vector<LangPackEnumeration> LangPackList;
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extern bool i18n_SetLanguage( wxLanguage wxLangId, const wxString& langCode=wxEmptyString );
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extern void i18n_EnumeratePackages( LangPackList& langs );
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extern bool i18n_IsLegacyLanguageId( wxLanguage lang );
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extern void i18n_SetLanguagePath();
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