/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2009 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include class LangPackEnumeration { public: wxLanguage wxLangId; wxString canonicalName; wxString englishName; // [TODO] : Might be nice, but have no idea how to implement it... //wxString xlatedName; public: LangPackEnumeration( wxLanguage langId ); LangPackEnumeration(); }; typedef std::vector LangPackList; extern bool i18n_SetLanguage( wxLanguage wxLangId, const wxString& langCode=wxEmptyString ); extern void i18n_EnumeratePackages( LangPackList& langs ); extern bool i18n_IsLegacyLanguageId( wxLanguage lang ); extern void i18n_SetLanguagePath();