mirror of https://github.com/PCSX2/pcsx2.git
253 lines
8.4 KiB
C++
253 lines
8.4 KiB
C++
/*
|
|
* Copyright (C) 2007-2009 Gabest
|
|
* http://www.gabest.org
|
|
*
|
|
* This Program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This Program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with GNU Make; see the file COPYING. If not, write to
|
|
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
* http://www.gnu.org/copyleft/gpl.html
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "GS.h"
|
|
#include "GSLocalMemory.h"
|
|
#include "GSDrawingContext.h"
|
|
#include "GSDrawingEnvironment.h"
|
|
#include "GSVertex.h"
|
|
#include "GSVertexList.h"
|
|
#include "GSUtil.h"
|
|
#include "GSDirtyRect.h"
|
|
#include "GSPerfMon.h"
|
|
#include "GSVector.h"
|
|
#include "GSDevice.h"
|
|
#include "GSCrc.h"
|
|
#include "GSAlignedClass.h"
|
|
#include "GSDump.h"
|
|
|
|
class GSState : public GSAlignedClass<16>
|
|
{
|
|
typedef void (GSState::*GIFPackedRegHandler)(GIFPackedReg* r);
|
|
|
|
GIFPackedRegHandler m_fpGIFPackedRegHandlers[16];
|
|
|
|
void GIFPackedRegHandlerNull(GIFPackedReg* r);
|
|
void GIFPackedRegHandlerPRIM(GIFPackedReg* r);
|
|
void GIFPackedRegHandlerRGBA(GIFPackedReg* r);
|
|
void GIFPackedRegHandlerSTQ(GIFPackedReg* r);
|
|
void GIFPackedRegHandlerUV(GIFPackedReg* r);
|
|
void GIFPackedRegHandlerXYZF2(GIFPackedReg* r);
|
|
void GIFPackedRegHandlerXYZ2(GIFPackedReg* r);
|
|
template<int i> void GIFPackedRegHandlerTEX0(GIFPackedReg* r);
|
|
template<int i> void GIFPackedRegHandlerCLAMP(GIFPackedReg* r);
|
|
void GIFPackedRegHandlerFOG(GIFPackedReg* r);
|
|
void GIFPackedRegHandlerXYZF3(GIFPackedReg* r);
|
|
void GIFPackedRegHandlerXYZ3(GIFPackedReg* r);
|
|
void GIFPackedRegHandlerA_D(GIFPackedReg* r);
|
|
void GIFPackedRegHandlerNOP(GIFPackedReg* r);
|
|
|
|
typedef void (GSState::*GIFRegHandler)(GIFReg* r);
|
|
|
|
GIFRegHandler m_fpGIFRegHandlers[256];
|
|
|
|
void GIFRegHandlerNull(GIFReg* r);
|
|
void GIFRegHandlerPRIM(GIFReg* r);
|
|
void GIFRegHandlerRGBAQ(GIFReg* r);
|
|
void GIFRegHandlerST(GIFReg* r);
|
|
void GIFRegHandlerUV(GIFReg* r);
|
|
void GIFRegHandlerXYZF2(GIFReg* r);
|
|
void GIFRegHandlerXYZ2(GIFReg* r);
|
|
template<int i> void GIFRegHandlerTEX0(GIFReg* r);
|
|
template<int i> void GIFRegHandlerCLAMP(GIFReg* r);
|
|
void GIFRegHandlerFOG(GIFReg* r);
|
|
void GIFRegHandlerXYZF3(GIFReg* r);
|
|
void GIFRegHandlerXYZ3(GIFReg* r);
|
|
void GIFRegHandlerNOP(GIFReg* r);
|
|
template<int i> void GIFRegHandlerTEX1(GIFReg* r);
|
|
template<int i> void GIFRegHandlerTEX2(GIFReg* r);
|
|
template<int i> void GIFRegHandlerXYOFFSET(GIFReg* r);
|
|
void GIFRegHandlerPRMODECONT(GIFReg* r);
|
|
void GIFRegHandlerPRMODE(GIFReg* r);
|
|
void GIFRegHandlerTEXCLUT(GIFReg* r);
|
|
void GIFRegHandlerSCANMSK(GIFReg* r);
|
|
template<int i> void GIFRegHandlerMIPTBP1(GIFReg* r);
|
|
template<int i> void GIFRegHandlerMIPTBP2(GIFReg* r);
|
|
void GIFRegHandlerTEXA(GIFReg* r);
|
|
void GIFRegHandlerFOGCOL(GIFReg* r);
|
|
void GIFRegHandlerTEXFLUSH(GIFReg* r);
|
|
template<int i> void GIFRegHandlerSCISSOR(GIFReg* r);
|
|
template<int i> void GIFRegHandlerALPHA(GIFReg* r);
|
|
void GIFRegHandlerDIMX(GIFReg* r);
|
|
void GIFRegHandlerDTHE(GIFReg* r);
|
|
void GIFRegHandlerCOLCLAMP(GIFReg* r);
|
|
template<int i> void GIFRegHandlerTEST(GIFReg* r);
|
|
void GIFRegHandlerPABE(GIFReg* r);
|
|
template<int i> void GIFRegHandlerFBA(GIFReg* r);
|
|
template<int i> void GIFRegHandlerFRAME(GIFReg* r);
|
|
template<int i> void GIFRegHandlerZBUF(GIFReg* r);
|
|
void GIFRegHandlerBITBLTBUF(GIFReg* r);
|
|
void GIFRegHandlerTRXPOS(GIFReg* r);
|
|
void GIFRegHandlerTRXREG(GIFReg* r);
|
|
void GIFRegHandlerTRXDIR(GIFReg* r);
|
|
void GIFRegHandlerHWREG(GIFReg* r);
|
|
void GIFRegHandlerSIGNAL(GIFReg* r);
|
|
void GIFRegHandlerFINISH(GIFReg* r);
|
|
void GIFRegHandlerLABEL(GIFReg* r);
|
|
|
|
int m_version;
|
|
int m_sssize;
|
|
|
|
bool m_mt;
|
|
void (*m_irq)();
|
|
bool m_path3hack;
|
|
|
|
struct GSTransferBuffer
|
|
{
|
|
int x, y;
|
|
int start, end, total;
|
|
bool overflow;
|
|
uint8* buff;
|
|
|
|
GSTransferBuffer();
|
|
virtual ~GSTransferBuffer();
|
|
|
|
void Init(int tx, int ty);
|
|
bool Update(int tw, int th, int bpp, int& len);
|
|
|
|
} m_tr;
|
|
|
|
void FlushWrite();
|
|
|
|
protected:
|
|
bool IsBadFrame(int& skip);
|
|
|
|
typedef void (GSState::*VertexKickPtr)(bool skip);
|
|
|
|
VertexKickPtr m_vk[8][2][2];
|
|
VertexKickPtr m_vkf;
|
|
|
|
template<class T> void InitVertexKick()
|
|
{
|
|
m_vk[GS_POINTLIST][0][0] = (VertexKickPtr)&T::VertexKick<GS_POINTLIST, 0, 0>;
|
|
m_vk[GS_POINTLIST][0][1] = (VertexKickPtr)&T::VertexKick<GS_POINTLIST, 0, 0>;
|
|
m_vk[GS_POINTLIST][1][0] = (VertexKickPtr)&T::VertexKick<GS_POINTLIST, 1, 0>;
|
|
m_vk[GS_POINTLIST][1][1] = (VertexKickPtr)&T::VertexKick<GS_POINTLIST, 1, 1>;
|
|
|
|
m_vk[GS_LINELIST][0][0] = (VertexKickPtr)&T::VertexKick<GS_LINELIST, 0, 0>;
|
|
m_vk[GS_LINELIST][0][1] = (VertexKickPtr)&T::VertexKick<GS_LINELIST, 0, 0>;
|
|
m_vk[GS_LINELIST][1][0] = (VertexKickPtr)&T::VertexKick<GS_LINELIST, 1, 0>;
|
|
m_vk[GS_LINELIST][1][1] = (VertexKickPtr)&T::VertexKick<GS_LINELIST, 1, 1>;
|
|
|
|
m_vk[GS_LINESTRIP][0][0] = (VertexKickPtr)&T::VertexKick<GS_LINESTRIP, 0, 0>;
|
|
m_vk[GS_LINESTRIP][0][1] = (VertexKickPtr)&T::VertexKick<GS_LINESTRIP, 0, 0>;
|
|
m_vk[GS_LINESTRIP][1][0] = (VertexKickPtr)&T::VertexKick<GS_LINESTRIP, 1, 0>;
|
|
m_vk[GS_LINESTRIP][1][1] = (VertexKickPtr)&T::VertexKick<GS_LINESTRIP, 1, 1>;
|
|
|
|
m_vk[GS_TRIANGLELIST][0][0] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLELIST, 0, 0>;
|
|
m_vk[GS_TRIANGLELIST][0][1] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLELIST, 0, 0>;
|
|
m_vk[GS_TRIANGLELIST][1][0] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLELIST, 1, 0>;
|
|
m_vk[GS_TRIANGLELIST][1][1] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLELIST, 1, 1>;
|
|
|
|
m_vk[GS_TRIANGLESTRIP][0][0] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLESTRIP, 0, 0>;
|
|
m_vk[GS_TRIANGLESTRIP][0][1] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLESTRIP, 0, 0>;
|
|
m_vk[GS_TRIANGLESTRIP][1][0] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLESTRIP, 1, 0>;
|
|
m_vk[GS_TRIANGLESTRIP][1][1] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLESTRIP, 1, 1>;
|
|
|
|
m_vk[GS_TRIANGLEFAN][0][0] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLEFAN, 0, 0>;
|
|
m_vk[GS_TRIANGLEFAN][0][1] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLEFAN, 0, 0>;
|
|
m_vk[GS_TRIANGLEFAN][1][0] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLEFAN, 1, 0>;
|
|
m_vk[GS_TRIANGLEFAN][1][1] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLEFAN, 1, 1>;
|
|
|
|
m_vk[GS_SPRITE][0][0] = (VertexKickPtr)&T::VertexKick<GS_SPRITE, 0, 0>;
|
|
m_vk[GS_SPRITE][0][1] = (VertexKickPtr)&T::VertexKick<GS_SPRITE, 0, 0>;
|
|
m_vk[GS_SPRITE][1][0] = (VertexKickPtr)&T::VertexKick<GS_SPRITE, 1, 0>;
|
|
m_vk[GS_SPRITE][1][1] = (VertexKickPtr)&T::VertexKick<GS_SPRITE, 1, 1>;
|
|
|
|
m_vk[GS_INVALID][0][0] = &GSState::VertexKickNull;
|
|
m_vk[GS_INVALID][0][1] = &GSState::VertexKickNull;
|
|
m_vk[GS_INVALID][1][0] = &GSState::VertexKickNull;
|
|
m_vk[GS_INVALID][1][1] = &GSState::VertexKickNull;
|
|
}
|
|
|
|
void UpdateVertexKick()
|
|
{
|
|
m_vkf = m_vk[PRIM->PRIM][PRIM->TME][PRIM->FST];
|
|
}
|
|
|
|
void VertexKickNull(bool skip)
|
|
{
|
|
ASSERT(0);
|
|
}
|
|
|
|
void VertexKick(bool skip)
|
|
{
|
|
(this->*m_vkf)(skip);
|
|
}
|
|
|
|
public:
|
|
GIFPath m_path[3];
|
|
GIFRegPRIM* PRIM;
|
|
GSPrivRegSet* m_regs;
|
|
GSLocalMemory m_mem;
|
|
GSDrawingEnvironment m_env;
|
|
GSDrawingContext* m_context;
|
|
GSVertex m_v;
|
|
float m_q;
|
|
uint32 m_vprim;
|
|
|
|
GSPerfMon m_perfmon;
|
|
uint32 m_crc;
|
|
int m_options;
|
|
int m_frameskip;
|
|
CRC::Game m_game;
|
|
GSDump m_dump;
|
|
|
|
public:
|
|
GSState(uint8* base, bool mt, void (*irq)());
|
|
virtual ~GSState();
|
|
|
|
void ResetHandlers();
|
|
|
|
GSVector4i GetDisplayRect(int i = -1);
|
|
GSVector4i GetFrameRect(int i = -1);
|
|
GSVector2i GetDeviceSize(int i = -1);
|
|
|
|
bool IsEnabled(int i);
|
|
|
|
int GetFPS();
|
|
|
|
virtual void Reset();
|
|
virtual void Flush();
|
|
virtual void FlushPrim() = 0;
|
|
virtual void ResetPrim() = 0;
|
|
virtual void InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r) {}
|
|
virtual void InvalidateLocalMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r) {}
|
|
virtual void InvalidateTextureCache() {}
|
|
|
|
void Move();
|
|
void Write(uint8* mem, int len);
|
|
void Read(uint8* mem, int len);
|
|
|
|
void SoftReset(uint32 mask);
|
|
void WriteCSR(uint32 csr) {m_regs->CSR.u32[1] = csr;}
|
|
void ReadFIFO(uint8* mem, int size);
|
|
template<int index> void Transfer(uint8* mem, uint32 size);
|
|
int Freeze(GSFreezeData* fd, bool sizeonly);
|
|
int Defrost(const GSFreezeData* fd);
|
|
void GetLastTag(uint32* tag) {*tag = m_path3hack; m_path3hack = 0;}
|
|
virtual void SetGameCRC(uint32 crc, int options);
|
|
void SetFrameSkip(int frameskip);
|
|
};
|
|
|