pcsx2/3rdparty/wxwidgets3.0-3.0.1/include/wx/univ/control.h

104 lines
3.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/control.h
// Purpose: universal wxControl: adds handling of mnemonics
// Author: Vadim Zeitlin
// Modified by:
// Created: 14.08.00
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_CONTROL_H_
#define _WX_UNIV_CONTROL_H_
class WXDLLIMPEXP_FWD_CORE wxControlRenderer;
class WXDLLIMPEXP_FWD_CORE wxInputHandler;
class WXDLLIMPEXP_FWD_CORE wxRenderer;
// we must include it as most/all control classes derive their handlers from
// it
#include "wx/univ/inphand.h"
#include "wx/univ/inpcons.h"
// ----------------------------------------------------------------------------
// wxControlAction: the action is currently just a string which identifies it,
// later it might become an atom (i.e. an opaque handler to string).
// ----------------------------------------------------------------------------
typedef wxString wxControlAction;
// the list of actions which apply to all controls (other actions are defined
// in the controls headers)
#define wxACTION_NONE wxT("") // no action to perform
// ----------------------------------------------------------------------------
// wxControl: the base class for all GUI controls
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxControl : public wxControlBase, public wxInputConsumer
{
public:
wxControl() { Init(); }
wxControl(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxControlNameStr)
{
Init();
Create(parent, id, pos, size, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxControlNameStr);
// this function will filter out '&' characters and will put the
// accelerator char (the one immediately after '&') into m_chAccel
virtual void SetLabel(const wxString& label);
// return the current label
virtual wxString GetLabel() const { return m_label; }
// wxUniversal-specific methods
// return the index of the accel char in the label or -1 if none
int GetAccelIndex() const { return m_indexAccel; }
// return the accel char itself or 0 if none
wxChar GetAccelChar() const
{
return m_indexAccel == -1 ? wxT('\0') : (wxChar)m_label[m_indexAccel];
}
virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; }
protected:
// common part of all ctors
void Init();
// set m_label and m_indexAccel and refresh the control to show the new
// label (but, unlike SetLabel(), don't call the base class SetLabel() thus
// avoiding to change wxControlBase::m_labelOrig)
void UnivDoSetLabel(const wxString& label);
private:
// label and accel info
wxString m_label;
int m_indexAccel;
DECLARE_DYNAMIC_CLASS(wxControl)
DECLARE_EVENT_TABLE()
WX_DECLARE_INPUT_CONSUMER()
};
#endif // _WX_UNIV_CONTROL_H_