mirror of https://github.com/PCSX2/pcsx2.git
104 lines
3.5 KiB
C
104 lines
3.5 KiB
C
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/univ/control.h
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// Purpose: universal wxControl: adds handling of mnemonics
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 14.08.00
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// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_CONTROL_H_
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#define _WX_UNIV_CONTROL_H_
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class WXDLLIMPEXP_FWD_CORE wxControlRenderer;
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class WXDLLIMPEXP_FWD_CORE wxInputHandler;
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class WXDLLIMPEXP_FWD_CORE wxRenderer;
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// we must include it as most/all control classes derive their handlers from
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// it
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#include "wx/univ/inphand.h"
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#include "wx/univ/inpcons.h"
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// ----------------------------------------------------------------------------
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// wxControlAction: the action is currently just a string which identifies it,
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// later it might become an atom (i.e. an opaque handler to string).
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// ----------------------------------------------------------------------------
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typedef wxString wxControlAction;
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// the list of actions which apply to all controls (other actions are defined
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// in the controls headers)
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#define wxACTION_NONE wxT("") // no action to perform
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// ----------------------------------------------------------------------------
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// wxControl: the base class for all GUI controls
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxControl : public wxControlBase, public wxInputConsumer
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{
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public:
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wxControl() { Init(); }
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wxControl(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxControlNameStr)
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{
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Init();
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Create(parent, id, pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxControlNameStr);
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// this function will filter out '&' characters and will put the
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// accelerator char (the one immediately after '&') into m_chAccel
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virtual void SetLabel(const wxString& label);
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// return the current label
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virtual wxString GetLabel() const { return m_label; }
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// wxUniversal-specific methods
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// return the index of the accel char in the label or -1 if none
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int GetAccelIndex() const { return m_indexAccel; }
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// return the accel char itself or 0 if none
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wxChar GetAccelChar() const
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{
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return m_indexAccel == -1 ? wxT('\0') : (wxChar)m_label[m_indexAccel];
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}
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virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; }
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protected:
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// common part of all ctors
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void Init();
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// set m_label and m_indexAccel and refresh the control to show the new
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// label (but, unlike SetLabel(), don't call the base class SetLabel() thus
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// avoiding to change wxControlBase::m_labelOrig)
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void UnivDoSetLabel(const wxString& label);
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private:
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// label and accel info
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wxString m_label;
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int m_indexAccel;
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DECLARE_DYNAMIC_CLASS(wxControl)
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DECLARE_EVENT_TABLE()
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WX_DECLARE_INPUT_CONSUMER()
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};
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#endif // _WX_UNIV_CONTROL_H_
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