pcsx2/plugins/spu2-x/src
ramapcsx2 2b068be3ab SPU-X:
- Changed defaults and ranges for the soundtouch timestretch parameters. This reduces added latency from timestretching.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3939 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-18 12:50:13 +00:00
..
Linux SPU-X: 2010-10-18 12:50:13 +00:00
Windows SPU-X: 2010-10-18 12:50:13 +00:00
ADSR.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
CMakeLists.txt spu2-x: Remove Decoder.cpp. 2010-10-07 09:17:50 +00:00
Config.h SPU2-X: Some changes to make debugging easier. 2010-06-17 11:06:28 +00:00
DPLII.h [copyright] 2010-07-08 16:40:44 +00:00
Debug.cpp SPU2-X: Added preliminary support for SPU2setLogDir(). Should probably be tested better, but bleh. I so want to rewrite all of this stuff in a nice wx-based cross-platform manner. >_< 2010-05-29 11:55:53 +00:00
Debug.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
DecodeDPLII.cpp [copyright] 2010-07-08 16:40:44 +00:00
Dma.cpp SPU2-X: Double IRQ prevention found on real hardware. Only affects developers who didn't read the SDK documentation properly, like me. Nothing fixed as far as we know. 2010-06-25 01:49:26 +00:00
Dma.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Global.h Introducing a mostly revamped Tracelog and Console log system. Various console log sources can now be toggled on/off on the fly, allowing end users to enable more verbose logging when they encounter problems. Both console and trace sources can be given automatic prefixing. 2010-08-06 05:46:09 +00:00
Lowpass.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Lowpass.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Mixer.cpp SPU2-X: 2010-10-18 12:27:31 +00:00
Mixer.h [copyright] 2010-07-09 15:36:09 +00:00
PS2E-spu2.cpp spu2-x: Remove Decoder.cpp. 2010-10-07 09:17:50 +00:00
PS2E-spu2.h Spu2null, padnull, gsnull, CDVDnull, onepad, spu2x: 2010-08-06 11:43:21 +00:00
PrecompiledHeader.cpp [copyright] 2010-07-08 16:40:44 +00:00
ReadInput.cpp Remove the AutoDMA buffer hack, using its own allocated space as it's supposed to. 2010-06-16 20:15:33 +00:00
RegLog.cpp Screwed up my last i18n commit -- forgot that gettext/poedit needs explicit text literals to work from, so my pxE_* macros won't work. This version should be better. 2010-05-31 15:18:49 +00:00
RegTable.cpp SPU2-X: Experimental Reverb engine changes. Since I don't have any game that shows any obvious reverb usage, and I can't properly test this, I'll leave it here and let other people yell at me later if it makes any game noisy. 2010-06-17 01:17:41 +00:00
Reverb.cpp SPU2-X: This should be more correct. 2010-06-27 14:39:28 +00:00
SndOut.cpp spu2-x: Work a bit on the way multiple sound modules are handled in Linux. 2010-10-09 07:55:01 +00:00
SndOut.h spu2-x: Work a bit on the way multiple sound modules are handled in Linux. 2010-10-09 07:55:01 +00:00
SndOut_Portaudio.cpp SPU2-X: 2010-10-06 00:34:02 +00:00
Spu2replay.cpp [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
Spu2replay.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
Timestretcher.cpp SPU2-X: Reverb compatibility improvements (fixes Ys6). 2010-06-27 13:11:38 +00:00
Wavedump_wav.cpp spu2-x/pcsx2: Fix the path used for wav files. (Hack; I'll fix it properly later.). Add a missing header into the cmake build. 2010-06-22 12:09:32 +00:00
defs.h spu2-x: Remove Decoder.cpp. 2010-10-07 09:17:50 +00:00
iconvert.cpp [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
regs.h SPU2-X: Experimental Reverb engine changes. Since I don't have any game that shows any obvious reverb usage, and I can't properly test this, I'll leave it here and let other people yell at me later if it makes any game noisy. 2010-06-17 01:17:41 +00:00
spdif.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
spu2freeze.cpp I was just reminded savestates do exist, and my changes make current states incompatible. 2010-06-16 20:28:17 +00:00
spu2sys.cpp - Warn about disk emulation software on CDVD file access failure. Seems to be a too common problem people run into. 2010-08-23 12:10:55 +00:00