mirror of https://github.com/PCSX2/pcsx2.git
33 lines
2.0 KiB
XML
33 lines
2.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
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<OutDir>$(SolutionDir)bin\$(PcsxSubsection)\</OutDir>
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<IntDir>$(PlatformName)\$(Configuration)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<WarningLevel>Level4</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<DisableSpecificWarnings>4456;4458;4996;4995;4324;4100;4101;4201;4556;4127;4512;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>$(VTUNE_AMPLIFIER_XE_2015_DIR)include;$(ProjectDir);$(SolutionDir)unfree;$(SolutionDir)3rdparty;$(SolutionDir)3rdparty\freetype\include;$(SolutionDir)3rdparty\libpng;$(SolutionDir)3rdparty\opencl;$(SolutionDir)3rdparty\xz\xz\src\liblzma\api;$(SolutionDir)3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<PreprocessorDefinitions>LZMA_API_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<AdditionalDependencies>d3d11.lib;d3d9.lib;dxgi.lib;dxguid.lib;winmm.lib;strmiids.lib;opengl32.lib;comsuppw.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<DelayLoadDLLs>d3d9.dll;d3d11.dll;dxgi.dll;opengl32.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<AdditionalLibraryDirectories>$(VTUNE_AMPLIFIER_XE_2015_DIR)lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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<PreBuildEvent>
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<Command>"$(SolutionDir)common\vsprops\preBuild.cmd"</Command>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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</Project>
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