pcsx2/plugins/GSnull
arcum42 e5546267b9 GSNull uses GSOpen2. Hacked Openpad to work whether GSOpen or GSOpen2 is used.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2401 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-26 00:01:30 +00:00
..
Linux GSNull uses GSOpen2. Hacked Openpad to work whether GSOpen or GSOpen2 is used. 2009-12-26 00:01:30 +00:00
Windows SSSPSXPAD: Fix for a random crashing bug when doing suspend/resume type stuff (caused by multiple threads trying to initialize directinput at the same time) 2009-12-22 14:18:05 +00:00
null GSnull: Update to GPLv3. 2009-11-01 06:47:32 +00:00
GS.cpp GSNull uses GSOpen2. Hacked Openpad to work whether GSOpen or GSOpen2 is used. 2009-12-26 00:01:30 +00:00
GS.h GSnull: Update to GPLv3. 2009-11-01 06:47:32 +00:00
GifTransfer.cpp Add debug versions of Null plugins (helps fix some stack tracing problems having a full set of debug-built DLLs, even if they aren't the source of the crashes). 2009-12-07 22:39:52 +00:00
GifTransfer.h GSnull: Update to GPLv3. 2009-11-01 06:47:32 +00:00
License.txt GSnull: remove obsolete makefiles, add eol-style:native property. 2009-10-30 22:34:27 +00:00
ReadMe.txt GSnull: remove obsolete makefiles, add eol-style:native property. 2009-10-30 22:34:27 +00:00
Registers.h Might as well copy some register code from GSdx to GSnull, so I have a starting place on register handling in it. 2009-09-03 23:57:59 +00:00

ReadMe.txt

GSnull v0.1
-------------

 This is an extension to use with play station2 emulators 
 as PCSX2 (only one right now).
 The plugin is free open source code.

 Usage:
 -----
 Place the file "GSnull.so.x.x.x" (linux) or "GSnull.dll" (win32)
  at the Plugin directory of the Emulator to use it.
 
 Changes:
 -------

  v0.1:
* First Release
* Tested with Pcsx2
* Based off of FWnull.
 
 Authors:
 -------
arcum42    <arcum42@gmail.com>

based off work by:
  shadow    <shadow@pcsx2.net>
  linuzappz <linuzappz@hotmail.com>