mirror of https://github.com/PCSX2/pcsx2.git
20adde44a6
* Now using SSE for all hardware register reads and writes (mainly MFIFO stuff) [don't expect a speedup, really -- its more of a code simplification in this case]. * [refactoring] Changed the EE Memory (vtlb) to use the u128 type instead of u64 for the 128-bit loads/stores (see mem128_t typedef) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3626 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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.. | ||
Utilities | ||
api | ||
wx | ||
x86emitter | ||
PS2Edefs.h | ||
PS2Eext.h | ||
PS2Etypes.h | ||
Pcsx2Api.h | ||
Pcsx2Defs.h | ||
Pcsx2Types.h | ||
PluginCallbacks.h | ||
afxresmw.h | ||
intrin_x86.h |