pcsx2/plugins/spu2-x/src
Jonathan Li d5e56c7e76 spu2-x: Use _WIN32 for Windows preprocessor macro 2016-01-27 22:49:41 +00:00
..
Linux Merge pull request #978 from juhalaukkanen/apple_osx_master_merge 2016-01-08 20:09:37 +01:00
Windows spu2-x:windows: ifdef XAudio2 2.7 specific stuff 2016-01-17 22:06:32 +00:00
ADSR.cpp spu2x: avoid 64 bits compilation issue 2015-11-13 18:48:03 +01:00
CMakeLists.txt spu2x: linux compilation fix 2016-01-09 14:26:57 +01:00
Config.h Darwin/OSX - spu2x apple build with portaudio only. 2015-12-02 05:01:12 +02:00
DPLII.h spu2x: 2013-07-01 16:43:35 +00:00
Debug.cpp Small round of patches for various issues. 2014-01-25 14:25:48 +00:00
Debug.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
DecodeDPLII.cpp copyright: 2012-04-12 06:30:35 +00:00
Dma.cpp GSdx, SPU2-X: Remove old code and disable a now useless warning. 2013-02-12 18:41:33 +00:00
Dma.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
DplIIdecoder.cpp Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
Global.h Darwin/OSX - spu2x apple build with portaudio only. 2015-12-02 05:01:12 +02:00
Lowpass.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Lowpass.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Mixer.cpp Darwin/OSX - spu2x apple build with portaudio only. 2015-12-02 05:01:12 +02:00
Mixer.h Advanced (per-channel) Volume Adjustment AKA Room Correction (Windows-only, need someone to fix the linux counterpart) 2014-05-11 17:26:00 +02:00
PS2E-spu2.cpp spu2x: linux compilation fix 2016-01-09 14:26:57 +01:00
PS2E-spu2.h Darwin/OSX - spu2x apple build with portaudio only. 2015-12-02 05:01:12 +02:00
PrecompiledHeader.cpp [copyright] 2010-07-08 16:40:44 +00:00
ReadInput.cpp clean (some) gdb warning: round 1 2013-06-28 10:43:50 +00:00
RegLog.cpp SPU2-X: Testing showed that writing effect area registers is not entirely ineffective as previously assumed while effect area writing is enabled on that core. The new assumption is that internal registers reflect the values of the external ones while effect area writing is disabled. Also increased logging level of these registers. 2011-06-24 18:41:56 +00:00
RegTable.cpp SPU2-X: Both cores now (ignore previous commit) 2011-06-24 23:09:45 +00:00
Reverb.cpp SPU2-X: Fix some signed/unsigned mismatch warnings. 2014-07-15 00:09:48 -04:00
SndOut.cpp Darwin/OSX - spu2x apple build with portaudio only. 2015-12-02 05:01:12 +02:00
SndOut.h Merge pull request #978 from juhalaukkanen/apple_osx_master_merge 2016-01-08 20:09:37 +01:00
SndOut_Portaudio.cpp spu2-x: Use _WIN32 for Windows preprocessor macro 2016-01-27 22:49:41 +00:00
SndOut_SDL.cpp spu2x: add comment on the previous fix 2016-01-24 12:41:29 +01:00
Spu2replay.cpp spu2-x: Use _WIN32 for Windows preprocessor macro 2016-01-27 22:49:41 +00:00
Spu2replay.h SPU2-X: Updated the spu2replay engine so it works again. Windows-only still, and it lacks a proper gui, but it can be used to dump the actions the game is doing and replay them later without the rest of the emulator. 2011-06-25 23:45:58 +00:00
Timestretcher.cpp spu2-x: stretcher: dampen the tempo adjustment to reduce resonance 2015-12-24 23:26:29 +02:00
WavFile.cpp spu2-x:linux: Fix potential null deference 2015-10-18 14:01:27 +01:00
WavFile.h spu2x: revert commit 5157. Soundtouch author change in mind and go for LGPL2+ so we come back to LGPL3+ to avoid license proliferation. 2012-04-23 18:55:24 +00:00
Wavedump_wav.cpp Darwin/OSX - spu2x apple build with portaudio only. 2015-12-02 05:01:12 +02:00
defs.h SPU2-X: Update effects engine indexers when the effects area is moved and kept the same size. Not doing so caused SPU2 memory corruption in Sphinx and the Cursed Mummy and maybe others. 2012-10-02 17:43:21 +00:00
regs.h SPU2-X: 2011-02-20 21:00:08 +00:00
spdif.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
spu2freeze.cpp SPU2-X: Update effects engine indexers when the effects area is moved and kept the same size. Not doing so caused SPU2 memory corruption in Sphinx and the Cursed Mummy and maybe others. 2012-10-02 17:43:21 +00:00
spu2sys.cpp spu2-x: Use _WIN32 for Windows preprocessor macro 2016-01-27 22:49:41 +00:00