pcsx2/common
Jake.Stine 4383cb5b0c Added CPU and GPU load readouts (currently Win32 only). Documented possible methods for implementation in linux. (linux project files aren't updated yet, short on time -- sorry!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2520 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-25 15:31:17 +00:00
..
build ... forgot to save the linux cbp files before committing. >_< 2010-01-22 15:22:53 +00:00
include Added CPU and GPU load readouts (currently Win32 only). Documented possible methods for implementation in linux. (linux project files aren't updated yet, short on time -- sorry!) 2010-01-25 15:31:17 +00:00
src Added CPU and GPU load readouts (currently Win32 only). Documented possible methods for implementation in linux. (linux project files aren't updated yet, short on time -- sorry!) 2010-01-25 15:31:17 +00:00
vsprops Fixing some more bone-headed project file compilation errors (my fault, don't know what I was thinking when I did this w32pthreads lib change int he first place) 2009-12-24 02:36:58 +00:00
CMakeLists.txt Commit a modified copy of the CMake files from issue 513. (Note: work in progress. Not currently for general use. Builds made using cmake are currently not supported, and unlikely to work properly.) 2010-01-21 15:12:50 +00:00
svn_readme.txt Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00