pcsx2/plugins/GSdx/res/glsl
Gregory Hainaut 2b00447a43 glsl: optimize the number of active constant buffer
Increase the performance on the free driver (Nouveau)

Currently the driver validates all UBO when only 1 is updated. It
is clearly a bad idea to put all UBO in a single common headers.
2016-06-05 16:45:11 +02:00
..
common_header.glsl glsl: optimize the number of active constant buffer 2016-06-05 16:45:11 +02:00
convert.glsl gsdx glsl: create a common header definition 2016-04-24 10:54:39 +02:00
fxaa.fx glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
interlace.glsl glsl: optimize the number of active constant buffer 2016-06-05 16:45:11 +02:00
merge.glsl glsl: optimize the number of active constant buffer 2016-06-05 16:45:11 +02:00
shadeboost.glsl gsdx glsl: create a common header definition 2016-04-24 10:54:39 +02:00
tfx_fs.glsl glsl: optimize the number of active constant buffer 2016-06-05 16:45:11 +02:00
tfx_vgs.glsl gsdx ogl: replace 4 VS shader variation by an AND mask 2016-06-01 09:29:56 +02:00