pcsx2/plugins/GSdx/Renderers/DX11/GSRendererDX11.h

41 lines
1.3 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "Renderers/DXCommon/GSRendererDX.h"
#include "Renderers/HW/GSVertexHW.h"
#include "GSTextureCache11.h"
class GSRendererDX11 : public GSRendererDX
{
protected:
void EmulateTextureShuffleAndFbmask();
void EmulateChannelShuffle(GSTexture** rt, const GSTextureCache::Source* tex);
void SetupIA(const float& sx, const float& sy);
public:
GSRendererDX11();
virtual ~GSRendererDX11() {}
bool CreateDevice(GSDevice* dev);
};