mirror of https://github.com/PCSX2/pcsx2.git
dc2eed6ca1
Update CopyOffscreen to accept the ps_shader value when doing StretchRect. This fixes an issue where it was selecting the wrong PS for depth cache read. Should (hopefully) fix SMT. |
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.. | ||
GSDevice11.cpp | ||
GSDevice11.h | ||
GSRendererDX11.cpp | ||
GSRendererDX11.h | ||
GSTexture11.cpp | ||
GSTexture11.h | ||
GSTextureCache11.cpp | ||
GSTextureCache11.h | ||
GSTextureFX11.cpp |