.. |
glsl
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GSdx-ogl: Switch shader numbers main18 and main19.
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2018-12-10 18:31:59 +01:00 |
convert.fx
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convert.fx port main10-16 shaders from Opengl to Direct3d11.
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2018-12-10 00:17:04 +01:00 |
fxaa.fx
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gsdx: Add color component to OGL shaders
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2016-10-14 18:13:20 +02:00 |
gsdx-res.xml
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gsdx ogl: use load resource to load shader
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2017-04-12 18:09:06 +02:00 |
interlace.fx
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GSdx: FXAA 3.10, page up key activates it
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2011-07-25 11:16:01 +00:00 |
logo-null.bmp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
logo-ogl.bmp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
logo9.bmp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
logo11.bmp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
merge.fx
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GSdx-d3d: Drop an useless min in FS - port from GL.
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2018-08-21 13:56:06 +02:00 |
psx-logo-null.bmp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
psx-logo9.bmp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
psx-logo11.bmp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
shadeboost.fx
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sed -i -e 's/seperately/separately/'
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2014-12-07 12:46:16 +01:00 |
tfx.cl
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gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
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2015-08-02 20:21:49 +02:00 |
tfx.fx
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tfx.fx: Add tfx shaders to support depth sampling.
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2018-12-19 19:59:23 +01:00 |