pcsx2/plugins/GSdx/res
KrossX 3b11164637 tfx.fx: Add tfx shaders to support depth sampling.
Add clamp wrap uv depth,
Add sample depth.

Sample shaders depth fmt 1 and 2 are based on convert shaders.
2018-12-19 19:59:23 +01:00
..
glsl GSdx-ogl: Switch shader numbers main18 and main19. 2018-12-10 18:31:59 +01:00
convert.fx convert.fx port main10-16 shaders from Opengl to Direct3d11. 2018-12-10 00:17:04 +01:00
fxaa.fx gsdx: Add color component to OGL shaders 2016-10-14 18:13:20 +02:00
gsdx-res.xml gsdx ogl: use load resource to load shader 2017-04-12 18:09:06 +02:00
interlace.fx GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
logo-null.bmp GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
logo-ogl.bmp GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
logo9.bmp GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
logo11.bmp GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
merge.fx GSdx-d3d: Drop an useless min in FS - port from GL. 2018-08-21 13:56:06 +02:00
psx-logo-null.bmp GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
psx-logo9.bmp GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
psx-logo11.bmp GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
shadeboost.fx sed -i -e 's/seperately/separately/' 2014-12-07 12:46:16 +01:00
tfx.cl gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode 2015-08-02 20:21:49 +02:00
tfx.fx tfx.fx: Add tfx shaders to support depth sampling. 2018-12-19 19:59:23 +01:00