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ShuriZma
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pcsx2
mirror of
https://github.com/PCSX2/pcsx2.git
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3a9ff840cf
pcsx2
/
plugins
/
GSdx
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lightningterror
3a9ff840cf
GSdx-d3d11: Add support for depth_fmt bit as well as macro for shader.
2018-12-13 01:47:10 +01:00
..
Common
GSTextureCache: Initialize palette texture if needed and not done yet.
2018-12-11 16:36:14 +01:00
DX9
GSdx-d3d: Add support for channel shuffle in GSRendererDX.
2018-12-13 01:47:10 +01:00
DX11
GSdx-d3d11: Add support for depth_fmt bit as well as macro for shader.
2018-12-13 01:47:10 +01:00
DXCommon
GSdx-d3d11: Add support for depth_fmt bit as well as macro for shader.
2018-12-13 01:47:10 +01:00
HW
GSdx: Forgot to remove OI_TalesOfLegendia from header file.
2018-12-11 23:19:02 +01:00
Null
GSdx: Folder Reorganization. (
#2657
)
2018-11-16 19:41:37 +01:00
OpenCL
GSdx: Folder Reorganization. (
#2657
)
2018-11-16 19:41:37 +01:00
OpenGL
GSRendererOGL/GSTextureCache: Improve ICO hack by using palette cache for depth sampling, removing only point of creation of palette textures outside TC.
2018-12-11 16:36:14 +01:00
SW
GSdx: Folder Reorganization. (
#2657
)
2018-11-16 19:41:37 +01:00