mirror of https://github.com/PCSX2/pcsx2.git
a782e03ebf
* Improve HW dithering to stop it creating line artifacts across the screen * Make DX dithering code OGL-like |
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common_header.glsl | ||
convert.glsl | ||
interlace.glsl | ||
merge.glsl | ||
shadeboost.glsl | ||
tfx_fs.glsl | ||
tfx_vgs.glsl |