PCSX2 - The Playstation 2 Emulator
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cottonvibes 3780b67ea8 minor cleanups (no functional changes)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2455 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-19 01:24:07 +00:00
3rdparty Started implementing configuration support for PortAudio. Since PortAudio doesn't have any kind of "Unique ID" for the listed devices, I have to rely on the "host api" name and the descriptive name of the device, but it doesn't seem to be 100% reliable. In case the device name can't be found, it will try to use the default device for the specified API. If no api is specified, then it will fall back to using whatever default device PortAudio provides. 2010-01-17 16:46:28 +00:00
bin Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely. 2009-09-20 20:54:45 +00:00
common Null plugins should probably disable HW/addr logging by default... 2010-01-14 00:57:01 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
nsis Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely. 2009-09-20 20:54:45 +00:00
pcsx2 minor cleanups (no functional changes) 2010-01-19 01:24:07 +00:00
plugins Started implementing configuration support for PortAudio. Since PortAudio doesn't have any kind of "Unique ID" for the listed devices, I have to rely on the "host api" name and the descriptive name of the device, but it doesn't seem to be 100% reliable. In case the device name can't be found, it will try to use the default device for the specified API. If no api is specified, then it will fall back to using whatever default device PortAudio provides. 2010-01-17 16:46:28 +00:00
tools Linux: Fixed compiler errors from my prev commit, along with a few verbose warnings and a compile error in SPU2-X. (note, moved Linux's define of SVN_REV macro to PrecompiledHeader.h for now, until a proper solution is implemented) 2009-09-13 20:56:22 +00:00
build-plugins.sh Got rid of various obsolete files, and moved the codeblocks workspace file. 2009-09-09 10:02:12 +00:00
build.rb Fixed up the Linux build. A couple minor OnePad changes. 2009-07-11 17:21:23 +00:00
clean_msvc.cmd superVU bugfix: Disable x86 regalloc since disabling EBP allocation causes some kind of problem with it (fixes God of War2, and is probably a speedup also -- not that it matters since sVU is mainly there as reference for solving NAN/INF problems). Also, removed a bunch of code that's no longer needed thanks to EBP being removed from regalloc. 2009-10-20 19:25:14 +00:00
pcsx2-codeblocks.workspace Linux compilation fixes and fix some signed/unsigned stuff in IsoReader. 2009-11-18 16:53:44 +00:00
pcsx2_suite_2008.sln Fetched a snapshot of the source from portaudio site, and embedded it into the project. I might have missed something, so this will need some more work before it's fully stable. 2010-01-17 01:04:46 +00:00
pcsx2_suite_2010.sln Improved the safe_delete / safe_free macros to avoid potential block scoping pitfalls, and fixed what looks to have been a minor typo in Tags.h :) 2009-08-16 21:09:35 +00:00
rebuild.sh Correct the script, so that Linux is compilable. (If rebuild.sh is run before compiling.) 2009-09-07 00:50:36 +00:00