mirror of https://github.com/PCSX2/pcsx2.git
325 lines
10 KiB
C++
325 lines
10 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GSdx.h"
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#include "GSSettingsDlg.h"
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#include "GSUtil.h"
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#include <shlobj.h>
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#include <afxpriv.h>
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GSSetting GSSettingsDlg::g_renderers[] =
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{
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{0, _T("Direct3D9 (Hardware)"), NULL},
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{1, _T("Direct3D9 (Software)"), NULL},
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{2, _T("Direct3D9 (Null)"), NULL},
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{3, _T("Direct3D10 (Hardware)"), NULL},
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{4, _T("Direct3D10 (Software)"), NULL},
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{5, _T("Direct3D10 (Null)"), NULL},
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{6, _T("Null (Software)"), NULL},
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{7, _T("Null (Null)"), NULL},
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};
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GSSetting GSSettingsDlg::g_psversion[] =
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{
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{D3DPS_VERSION(3, 0), _T("Pixel Shader 3.0"), NULL},
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{D3DPS_VERSION(2, 0), _T("Pixel Shader 2.0"), NULL},
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//{D3DPS_VERSION(1, 4), _T("Pixel Shader 1.4"), NULL},
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//{D3DPS_VERSION(1, 1), _T("Pixel Shader 1.1"), NULL},
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//{D3DPS_VERSION(0, 0), _T("Fixed Pipeline (bogus)"), NULL},
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};
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GSSetting GSSettingsDlg::g_interlace[] =
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{
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{0, _T("None"), NULL},
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{1, _T("Weave tff"), _T("saw-tooth")},
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{2, _T("Weave bff"), _T("saw-tooth")},
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{3, _T("Bob tff"), _T("use blend if shaking")},
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{4, _T("Bob bff"), _T("use blend if shaking")},
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{5, _T("Blend tff"), _T("slight blur, 1/2 fps")},
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{6, _T("Blend bff"), _T("slight blur, 1/2 fps")},
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};
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GSSetting GSSettingsDlg::g_aspectratio[] =
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{
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{0, _T("Stretch"), NULL},
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{1, _T("4:3"), NULL},
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{2, _T("16:9"), NULL},
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};
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IMPLEMENT_DYNAMIC(GSSettingsDlg, CDialog)
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GSSettingsDlg::GSSettingsDlg(CWnd* pParent /*=NULL*/)
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: CDialog(GSSettingsDlg::IDD, pParent)
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, m_tvout(FALSE)
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, m_filter(1)
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, m_nloophack(2)
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, m_nativeres(FALSE)
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, m_vsync(FALSE)
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, m_logz(FALSE)
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, m_fba(TRUE)
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{
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}
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GSSettingsDlg::~GSSettingsDlg()
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{
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}
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LRESULT GSSettingsDlg::DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam)
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{
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LRESULT ret = __super::DefWindowProc(message, wParam, lParam);
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if(message == WM_INITDIALOG)
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{
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SendMessage(WM_KICKIDLE);
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}
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return ret;
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}
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void GSSettingsDlg::DoDataExchange(CDataExchange* pDX)
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{
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__super::DoDataExchange(pDX);
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DDX_Control(pDX, IDC_COMBO3, m_resolution);
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DDX_Control(pDX, IDC_COMBO1, m_renderer);
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DDX_Control(pDX, IDC_COMBO4, m_psversion);
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DDX_Control(pDX, IDC_COMBO2, m_interlace);
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DDX_Control(pDX, IDC_COMBO5, m_aspectratio);
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DDX_Check(pDX, IDC_CHECK3, m_tvout);
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DDX_Check(pDX, IDC_CHECK4, m_filter);
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DDX_Check(pDX, IDC_CHECK6, m_nloophack);
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DDX_Control(pDX, IDC_SPIN1, m_resx);
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DDX_Control(pDX, IDC_SPIN2, m_resy);
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DDX_Control(pDX, IDC_SPIN3, m_swthreads);
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DDX_Check(pDX, IDC_CHECK1, m_nativeres);
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DDX_Control(pDX, IDC_EDIT1, m_resxedit);
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DDX_Control(pDX, IDC_EDIT2, m_resyedit);
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DDX_Control(pDX, IDC_EDIT3, m_swthreadsedit);
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DDX_Check(pDX, IDC_CHECK2, m_vsync);
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DDX_Check(pDX, IDC_CHECK5, m_logz);
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DDX_Check(pDX, IDC_CHECK7, m_fba);
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}
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BEGIN_MESSAGE_MAP(GSSettingsDlg, CDialog)
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ON_MESSAGE_VOID(WM_KICKIDLE, OnKickIdle)
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ON_UPDATE_COMMAND_UI(IDC_SPIN1, OnUpdateResolution)
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ON_UPDATE_COMMAND_UI(IDC_SPIN2, OnUpdateResolution)
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ON_UPDATE_COMMAND_UI(IDC_EDIT1, OnUpdateResolution)
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ON_UPDATE_COMMAND_UI(IDC_EDIT2, OnUpdateResolution)
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ON_UPDATE_COMMAND_UI(IDC_COMBO4, OnUpdateD3D9Options)
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ON_UPDATE_COMMAND_UI(IDC_CHECK3, OnUpdateD3D9Options)
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ON_UPDATE_COMMAND_UI(IDC_CHECK5, OnUpdateD3D9Options)
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ON_UPDATE_COMMAND_UI(IDC_CHECK7, OnUpdateD3D9Options)
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ON_UPDATE_COMMAND_UI(IDC_SPIN3, OnUpdateSWOptions)
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ON_UPDATE_COMMAND_UI(IDC_EDIT3, OnUpdateSWOptions)
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ON_CBN_SELCHANGE(IDC_COMBO1, &GSSettingsDlg::OnCbnSelchangeCombo1)
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END_MESSAGE_MAP()
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void GSSettingsDlg::OnKickIdle()
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{
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UpdateDialogControls(this, false);
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}
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BOOL GSSettingsDlg::OnInitDialog()
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{
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__super::OnInitDialog();
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CWinApp* pApp = AfxGetApp();
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D3DCAPS9 caps;
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memset(&caps, 0, sizeof(caps));
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caps.PixelShaderVersion = D3DPS_VERSION(0, 0);
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m_modes.RemoveAll();
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// windowed
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{
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D3DDISPLAYMODE mode;
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memset(&mode, 0, sizeof(mode));
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m_modes.AddTail(mode);
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int iItem = m_resolution.AddString(_T("Windowed"));
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m_resolution.SetItemDataPtr(iItem, m_modes.GetTailPosition());
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m_resolution.SetCurSel(iItem);
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}
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// fullscreen
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if(CComPtr<IDirect3D9> d3d = Direct3DCreate9(D3D_SDK_VERSION))
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{
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UINT ModeWidth = pApp->GetProfileInt(_T("Settings"), _T("ModeWidth"), 0);
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UINT ModeHeight = pApp->GetProfileInt(_T("Settings"), _T("ModeHeight"), 0);
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UINT ModeRefreshRate = pApp->GetProfileInt(_T("Settings"), _T("ModeRefreshRate"), 0);
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UINT nModes = d3d->GetAdapterModeCount(D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
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for(UINT i = 0; i < nModes; i++)
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{
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D3DDISPLAYMODE mode;
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if(S_OK == d3d->EnumAdapterModes(D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8, i, &mode))
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{
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CString str;
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str.Format(_T("%dx%d %dHz"), mode.Width, mode.Height, mode.RefreshRate);
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int iItem = m_resolution.AddString(str);
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m_modes.AddTail(mode);
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m_resolution.SetItemDataPtr(iItem, m_modes.GetTailPosition());
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if(ModeWidth == mode.Width && ModeHeight == mode.Height && ModeRefreshRate == mode.RefreshRate)
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{
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m_resolution.SetCurSel(iItem);
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}
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}
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}
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d3d->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps);
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}
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bool isdx10avail = GSUtil::IsDirect3D10Available();
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CAtlArray<GSSetting> renderers;
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for(size_t i = 0; i < countof(g_renderers); i++)
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{
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if(i >= 3 && i <= 5 && !isdx10avail) continue;
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renderers.Add(g_renderers[i]);
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}
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GSSetting::InitComboBox(renderers.GetData(), renderers.GetCount(), m_renderer, pApp->GetProfileInt(_T("Settings"), _T("Renderer"), 0));
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GSSetting::InitComboBox(g_psversion, countof(g_psversion), m_psversion, pApp->GetProfileInt(_T("Settings"), _T("PixelShaderVersion2"), D3DPS_VERSION(2, 0)), caps.PixelShaderVersion);
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GSSetting::InitComboBox(g_interlace, countof(g_interlace), m_interlace, pApp->GetProfileInt(_T("Settings"), _T("Interlace"), 0));
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GSSetting::InitComboBox(g_aspectratio, countof(g_aspectratio), m_aspectratio, pApp->GetProfileInt(_T("Settings"), _T("AspectRatio"), 1));
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OnCbnSelchangeCombo1();
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//
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m_filter = pApp->GetProfileInt(_T("Settings"), _T("filter"), 1);
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m_tvout = pApp->GetProfileInt(_T("Settings"), _T("tvout"), FALSE);
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m_nloophack = pApp->GetProfileInt(_T("Settings"), _T("nloophack"), 2);
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m_vsync = !!pApp->GetProfileInt(_T("Settings"), _T("vsync"), FALSE);
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m_logz = !!pApp->GetProfileInt(_T("Settings"), _T("logz"), FALSE);
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m_fba = !!pApp->GetProfileInt(_T("Settings"), _T("fba"), TRUE);
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m_resx.SetRange(512, 4096);
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m_resy.SetRange(512, 4096);
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m_resx.SetPos(pApp->GetProfileInt(_T("Settings"), _T("resx"), 1024));
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m_resy.SetPos(pApp->GetProfileInt(_T("Settings"), _T("resy"), 1024));
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m_nativeres = !!pApp->GetProfileInt(_T("Settings"), _T("nativeres"), FALSE);
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m_resx.EnableWindow(!m_nativeres);
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m_resy.EnableWindow(!m_nativeres);
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m_resxedit.EnableWindow(!m_nativeres);
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m_resyedit.EnableWindow(!m_nativeres);
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m_swthreads.SetRange(1, 16);
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m_swthreads.SetPos(pApp->GetProfileInt(_T("Settings"), _T("swthreads"), 1));
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//
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UpdateData(FALSE);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void GSSettingsDlg::OnOK()
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{
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CWinApp* pApp = AfxGetApp();
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UpdateData();
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if(m_resolution.GetCurSel() >= 0)
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{
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D3DDISPLAYMODE& mode = m_modes.GetAt((POSITION)m_resolution.GetItemData(m_resolution.GetCurSel()));
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pApp->WriteProfileInt(_T("Settings"), _T("ModeWidth"), mode.Width);
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pApp->WriteProfileInt(_T("Settings"), _T("ModeHeight"), mode.Height);
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pApp->WriteProfileInt(_T("Settings"), _T("ModeRefreshRate"), mode.RefreshRate);
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}
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if(m_renderer.GetCurSel() >= 0)
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{
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pApp->WriteProfileInt(_T("Settings"), _T("Renderer"), (DWORD)m_renderer.GetItemData(m_renderer.GetCurSel()));
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}
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if(m_psversion.GetCurSel() >= 0)
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{
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pApp->WriteProfileInt(_T("Settings"), _T("PixelShaderVersion2"), (DWORD)m_psversion.GetItemData(m_psversion.GetCurSel()));
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}
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if(m_interlace.GetCurSel() >= 0)
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{
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pApp->WriteProfileInt(_T("Settings"), _T("Interlace"), (DWORD)m_interlace.GetItemData(m_interlace.GetCurSel()));
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}
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if(m_aspectratio.GetCurSel() >= 0)
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{
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pApp->WriteProfileInt(_T("Settings"), _T("AspectRatio"), (DWORD)m_aspectratio.GetItemData(m_aspectratio.GetCurSel()));
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}
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pApp->WriteProfileInt(_T("Settings"), _T("filter"), m_filter);
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pApp->WriteProfileInt(_T("Settings"), _T("tvout"), m_tvout);
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pApp->WriteProfileInt(_T("Settings"), _T("nloophack"), m_nloophack);
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pApp->WriteProfileInt(_T("Settings"), _T("vsync"), m_vsync);
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pApp->WriteProfileInt(_T("Settings"), _T("logz"), m_logz);
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pApp->WriteProfileInt(_T("Settings"), _T("fba"), m_fba);
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pApp->WriteProfileInt(_T("Settings"), _T("resx"), m_resx.GetPos());
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pApp->WriteProfileInt(_T("Settings"), _T("resy"), m_resy.GetPos());
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pApp->WriteProfileInt(_T("Settings"), _T("swthreads"), m_swthreads.GetPos());
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pApp->WriteProfileInt(_T("Settings"), _T("nativeres"), m_nativeres);
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__super::OnOK();
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}
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void GSSettingsDlg::OnUpdateResolution(CCmdUI* pCmdUI)
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{
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UpdateData();
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int i = (int)m_renderer.GetItemData(m_renderer.GetCurSel());
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pCmdUI->Enable(!m_nativeres && (i == 0 || i == 3));
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}
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void GSSettingsDlg::OnUpdateD3D9Options(CCmdUI* pCmdUI)
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{
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int i = (int)m_renderer.GetItemData(m_renderer.GetCurSel());
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pCmdUI->Enable(i >= 0 && i <= 2);
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}
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void GSSettingsDlg::OnUpdateSWOptions(CCmdUI* pCmdUI)
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{
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int i = (int)m_renderer.GetItemData(m_renderer.GetCurSel());
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pCmdUI->Enable(i == 1 || i == 4 || i == 6);
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}
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void GSSettingsDlg::OnCbnSelchangeCombo1()
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{
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int i = (int)m_renderer.GetItemData(m_renderer.GetCurSel());
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GetDlgItem(IDC_LOGO9)->ShowWindow(i >= 0 && i <= 2 ? SW_SHOW : SW_HIDE);
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GetDlgItem(IDC_LOGO10)->ShowWindow(i >= 3 && i <= 5 ? SW_SHOW : SW_HIDE);
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}
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