mirror of https://github.com/PCSX2/pcsx2.git
14 lines
704 B
Plaintext
14 lines
704 B
Plaintext
ZeroGS DirectX
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author: zerofrog (@gmail.com)
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ZeroGS heavily uses GPU shaders. All the shaders are written in Microsoft's HLSL language and can be found in ps2hw.fx, ps2hw_ctx0.fx and ps2hw_ctx1.fx.
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'Dev' versions of ZeroGS directly read ps2hw.fx
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'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:
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./ZeroGSShaders ps2hw.fx ps2hw.dat
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For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
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Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.
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