mirror of https://github.com/PCSX2/pcsx2.git
750 lines
13 KiB
C++
750 lines
13 KiB
C++
/* ZeroGS
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* Copyright (C) 2005-2006 zerofrog@gmail.com
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __GS_H__
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#define __GS_H__
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#include <stdio.h>
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#include <malloc.h>
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// need C definitions
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extern "C" {
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#define GSdefs
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#include "PS2Edefs.h"
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}
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#ifdef _WIN32
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#include <windows.h>
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#include <windowsx.h>
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extern HWND GShwnd;
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#else
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#include <gtk/gtk.h>
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#define __inline inline
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typedef int BOOL;
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#define max(a,b) (((a) > (b)) ? (a) : (b))
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#define min(a,b) (((a) < (b)) ? (a) : (b))
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#endif
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#if defined(_MSC_VER)
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#define FASTCALL(fn) __fastcall fn
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#else
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#ifdef __x86_64
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#define FASTCALL(fn) fn
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#else
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#define FASTCALL(fn) __attribute__((fastcall)) fn
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#endif
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#endif
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struct Vector_16F
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{
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u16 x, y, z, w;
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};
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/////////////////////
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// define when releasing
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// The only code that uses it is commented out!
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//#define ZEROGS_CACHEDCLEAR // much better performance
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//#define RELEASE_TO_PUBLIC
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#if defined(ZEROGS_DEVBUILD)
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#define GS_LOG __Log
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#else
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#define GS_LOG 0&&
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#endif
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#define ERROR_LOG __LogToConsole
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#define DEBUG_LOG printf
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#ifdef RELEASE_TO_PUBLIC
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#define WARN_LOG 0&&
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#define PRIM_LOG 0&&
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#else
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#define WARN_LOG printf
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#define PRIM_LOG if (conf.log & 0x00000010) GS_LOG
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#endif
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#ifndef GREG_LOG
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#define GREG_LOG 0&&
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#endif
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#ifndef PRIM_LOG
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#define PRIM_LOG 0&&
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#endif
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#ifndef WARN_LOG
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#define WARN_LOG 0&&
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#endif
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#define REG64(name) \
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union name \
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{ \
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u64 i64; \
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u32 ai32[2]; \
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struct { \
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#define REG128(name)\
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union name \
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{ \
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u64 ai64[2]; \
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u32 ai32[4]; \
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struct { \
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#define REG64_(prefix, name) REG64(prefix##name)
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#define REG128_(prefix, name) REG128(prefix##name)
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#define REG_END }; };
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#define REG_END2 };
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#define REG64_SET(name) \
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union name \
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{ \
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u64 i64; \
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u32 ai32[2]; \
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#define REG128_SET(name)\
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union name \
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{ \
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u64 ai64[2]; \
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u32 ai32[4]; \
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#define REG_SET_END };
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REG64_(GSReg, BGCOLOR)
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u32 R:8;
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u32 G:8;
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u32 B:8;
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u32 _PAD1:8;
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u32 _PAD2:32;
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REG_END
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REG64_(GSReg, BUSDIR)
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u32 DIR:1;
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u32 _PAD1:31;
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u32 _PAD2:32;
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REG_END
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REG64_(GSReg, CSR)
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u32 SIGNAL:1;
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u32 FINISH:1;
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u32 HSINT:1;
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u32 VSINT:1;
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u32 EDWINT:1;
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u32 ZERO1:1;
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u32 ZERO2:1;
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u32 _PAD1:1;
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u32 FLUSH:1;
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u32 RESET:1;
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u32 _PAD2:2;
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u32 NFIELD:1;
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u32 FIELD:1;
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u32 FIFO:2;
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u32 REV:8;
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u32 ID:8;
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u32 _PAD3:32;
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REG_END
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REG64_(GSReg, DISPFB) // (-1/2)
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u32 FBP:9;
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u32 FBW:6;
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u32 PSM:5;
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u32 _PAD:12;
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u32 DBX:11;
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u32 DBY:11;
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u32 _PAD2:10;
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REG_END
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REG64_(GSReg, DISPLAY) // (-1/2)
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u32 DX:12;
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u32 DY:11;
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u32 MAGH:4;
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u32 MAGV:2;
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u32 _PAD:3;
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u32 DW:12;
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u32 DH:11;
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u32 _PAD2:9;
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REG_END
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REG64_(GSReg, EXTBUF)
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u32 EXBP:14;
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u32 EXBW:6;
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u32 FBIN:2;
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u32 WFFMD:1;
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u32 EMODA:2;
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u32 EMODC:2;
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u32 _PAD1:5;
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u32 WDX:11;
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u32 WDY:11;
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u32 _PAD2:10;
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REG_END
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REG64_(GSReg, EXTDATA)
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u32 SX:12;
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u32 SY:11;
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u32 SMPH:4;
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u32 SMPV:2;
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u32 _PAD1:3;
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u32 WW:12;
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u32 WH:11;
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u32 _PAD2:9;
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REG_END
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REG64_(GSReg, EXTWRITE)
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u32 WRITE;
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u32 _PAD2:32;
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REG_END
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REG64_(GSReg, IMR)
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u32 _PAD1:8;
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u32 SIGMSK:1;
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u32 FINISHMSK:1;
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u32 HSMSK:1;
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u32 VSMSK:1;
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u32 EDWMSK:1;
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u32 _PAD2:19;
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u32 _PAD3:32;
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REG_END
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REG64_(GSReg, PMODE)
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u32 EN1:1;
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u32 EN2:1;
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u32 CRTMD:3;
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u32 MMOD:1;
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u32 AMOD:1;
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u32 SLBG:1;
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u32 ALP:8;
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u32 _PAD:16;
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u32 _PAD1:32;
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REG_END
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REG64_(GSReg, SIGLBLID)
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u32 SIGID:32;
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u32 LBLID:32;
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REG_END
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REG64_(GSReg, SMODE1)
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u32 RC:3;
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u32 LC:7;
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u32 T1248:2;
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u32 SLCK:1;
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u32 CMOD:2;
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u32 EX:1;
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u32 PRST:1;
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u32 SINT:1;
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u32 XPCK:1;
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u32 PCK2:2;
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u32 SPML:4;
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u32 GCONT:1;
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u32 PHS:1;
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u32 PVS:1;
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u32 PEHS:1;
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u32 PEVS:1;
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u32 CLKSEL:2;
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u32 NVCK:1;
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u32 SLCK2:1;
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u32 VCKSEL:2;
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u32 VHP:1;
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u32 _PAD1:27;
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REG_END
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REG64_(GSReg, SMODE2)
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u32 INT:1;
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u32 FFMD:1;
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u32 DPMS:2;
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u32 _PAD2:28;
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u32 _PAD3:32;
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REG_END
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REG64_(GSReg, SIGBLID)
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u32 SIGID;
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u32 LBLID;
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REG_END
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extern int g_LastCRC;
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extern u8* g_pBasePS2Mem;
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#define PMODE ((GSRegPMODE*)(g_pBasePS2Mem+0x0000))
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#define SMODE1 ((GSRegSMODE1*)(g_pBasePS2Mem+0x0010))
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#define SMODE2 ((GSRegSMODE2*)(g_pBasePS2Mem+0x0020))
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// SRFSH
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#define SYNCH1 ((GSRegSYNCH1*)(g_pBasePS2Mem+0x0040))
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#define SYNCH2 ((GSRegSYNCH2*)(g_pBasePS2Mem+0x0050))
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#define SYNCV ((GSRegSYNCV*)(g_pBasePS2Mem+0x0060))
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#define DISPFB1 ((GSRegDISPFB*)(g_pBasePS2Mem+0x0070))
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#define DISPLAY1 ((GSRegDISPLAY*)(g_pBasePS2Mem+0x0080))
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#define DISPFB2 ((GSRegDISPFB*)(g_pBasePS2Mem+0x0090))
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#define DISPLAY2 ((GSRegDISPLAY*)(g_pBasePS2Mem+0x00a0))
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#define EXTBUF ((GSRegEXTBUF*)(g_pBasePS2Mem+0x00b0))
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#define EXTDATA ((GSRegEXTDATA*)(g_pBasePS2Mem+0x00c0))
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#define EXTWRITE ((GSRegEXTWRITE*)(g_pBasePS2Mem+0x00d0))
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#define BGCOLOR ((GSRegBGCOLOR*)(g_pBasePS2Mem+0x00e0))
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#define CSR ((GSRegCSR*)(g_pBasePS2Mem+0x1000))
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#define IMR ((GSRegIMR*)(g_pBasePS2Mem+0x1010))
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#define BUSDIR ((GSRegBUSDIR*)(g_pBasePS2Mem+0x1040))
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#define SIGLBLID ((GSRegSIGBLID*)(g_pBasePS2Mem+0x1080))
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#define GET_GSFPS (((SMODE1->CMOD&1) ? 50 : 60) / (SMODE2->INT ? 1 : 2))
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//
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// sps2tags.h
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//
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#ifdef _M_AMD64
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#define GET_GIF_REG(tag, reg) \
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(((tag).ai64[1] >> ((reg) << 2)) & 0xf)
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#else
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#define GET_GIF_REG(tag, reg) \
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(((tag).ai32[2 + ((reg) >> 3)] >> (((reg) & 7) << 2)) & 0xf)
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#endif
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//
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// GIFTag
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REG128(GIFTag)
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u32 NLOOP:15;
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u32 EOP:1;
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u32 _PAD1:16;
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u32 _PAD2:14;
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u32 PRE:1;
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u32 PRIM:11;
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u32 FLG:2; // enum GIF_FLG
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u32 NREG:4;
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u64 REGS:64;
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REG_END
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typedef struct {
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int x, y, w, h;
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} Rect;
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typedef struct {
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int x, y;
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} Point;
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typedef struct {
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int x0, y0;
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int x1, y1;
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} Rect2;
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typedef struct {
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int x, y, c;
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} PointC;
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#define GSOPTION_FULLSCREEN 0x2
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#define GSOPTION_BMPSNAP 0x4
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#define GSOPTION_CAPTUREAVI 0x8
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#define GSOPTION_WINDIMS 0x70
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#define GSOPTION_WIN640 0x00
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#define GSOPTION_WIN800 0x10
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#define GSOPTION_WIN1024 0x20
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#define GSOPTION_WIN1280 0x30
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#define GSOPTION_WIN960W 0x40
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#define GSOPTION_WIN1280W 0x50
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#define GSOPTION_WIN1920W 0x60
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#define GSOPTION_WIREFRAME 0x100
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#define GSOPTION_WIDESCREEN 0x200
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#define GSOPTION_LOADED 0x8000
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typedef struct {
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u8 mrtdepth; // write color in render target
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u8 interlace;
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u8 aa; // antialiasing 0 - off, 1 - 2x, 2 - 4x
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u8 bilinear; // set to enable bilinear support
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u32 options;
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u32 gamesettings; // default game settings
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int width, height;
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int winstyle; // window style before full screen
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#ifdef GS_LOG
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u32 log;
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#endif
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} GSconf;
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#define VERTEXGPU \
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union \
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{ \
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struct \
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{ \
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u16 x, y, f, resv0; /* note: xy is 12d3*/ \
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u32 rgba; \
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u32 z; \
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}; \
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}; \
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\
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float s, t, q; \
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typedef struct {
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s16 x, y, f, resv0; /* note: xy is 12d3*/ \
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u32 rgba;
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u32 z;
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float s, t, q;
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} VertexGPU;
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typedef struct {
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VERTEXGPU
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u16 u, v;
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} Vertex;
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extern int g_GameSettings;
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extern GSconf conf;
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extern int ppf;
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#define PSMCT32 0
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#define PSMCT24 1
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#define PSMCT16 2
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#define PSMCT16S 10
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#define PSMT8 19
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#define PSMT4 20
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#define PSMT8H 27
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#define PSMT4HL 36
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#define PSMT4HH 44
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#define PSMT32Z 48
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#define PSMT24Z 49
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#define PSMT16Z 50
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#define PSMT16SZ 58
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#define PSMT_ISCLUT(psm) (((psm)&0x7)>2)
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#define PSMT_IS16BIT(psm) (((psm)&7)==2||((psm)&7)==10)
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typedef struct {
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int nloop;
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int eop;
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int nreg;
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} tagInfo;
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typedef union {
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s64 SD;
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u64 UD;
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s32 SL[2];
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u32 UL[2];
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s16 SS[4];
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u16 US[4];
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s8 SC[8];
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u8 UC[8];
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} reg64;
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/* general purpose regs structs */
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typedef struct {
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int fbp;
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int fbw;
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int fbh;
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int psm;
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u32 fbm;
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} frameInfo;
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typedef struct {
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u16 prim;
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union {
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struct {
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u16 iip : 1;
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u16 tme : 1;
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u16 fge : 1;
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u16 abe : 1;
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u16 aa1 : 1;
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u16 fst : 1;
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u16 ctxt : 1;
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u16 fix : 1;
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u16 resv : 8;
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};
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u16 _val;
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};
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} primInfo;
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extern primInfo *prim;
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typedef union {
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struct {
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u32 ate : 1;
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u32 atst : 3;
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u32 aref : 8;
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u32 afail : 2;
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u32 date : 1;
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u32 datm : 1;
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u32 zte : 1;
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u32 ztst : 2;
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u32 resv : 13;
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};
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u32 _val;
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} pixTest;
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typedef struct {
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int bp;
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int bw;
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int psm;
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} bufInfo;
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typedef struct {
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int tbp0;
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int tbw;
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int cbp;
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u16 tw, th;
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u8 psm;
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u8 tcc;
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u8 tfx;
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u8 cpsm;
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u8 csm;
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u8 csa;
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u8 cld;
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} tex0Info;
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#define TEX_MODULATE 0
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#define TEX_DECAL 1
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#define TEX_HIGHLIGHT 2
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#define TEX_HIGHLIGHT2 3
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typedef struct {
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int lcm;
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int mxl;
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int mmag;
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int mmin;
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int mtba;
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int l;
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int k;
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} tex1Info;
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typedef struct {
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int wms;
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int wmt;
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int minu;
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int maxu;
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int minv;
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int maxv;
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} clampInfo;
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typedef struct {
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int cbw;
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int cou;
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int cov;
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} clutInfo;
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typedef struct {
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int tbp[3];
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int tbw[3];
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} miptbpInfo;
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typedef struct {
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u16 aem;
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u8 ta[2];
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float fta[2];
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} texaInfo;
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typedef struct {
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int sx;
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int sy;
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int dx;
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int dy;
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int dir;
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} trxposInfo;
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typedef struct {
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union {
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struct {
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u8 a : 2;
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u8 b : 2;
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u8 c : 2;
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u8 d : 2;
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};
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u8 abcd;
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};
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u8 fix : 8;
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} alphaInfo;
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typedef struct {
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u16 zbp; // word address / 64
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u8 psm;
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u8 zmsk;
|
|
} zbufInfo;
|
|
|
|
typedef struct {
|
|
int fba;
|
|
} fbaInfo;
|
|
|
|
typedef struct {
|
|
int mode;
|
|
int regn;
|
|
u64 regs;
|
|
tagInfo tag;
|
|
} pathInfo;
|
|
|
|
typedef struct {
|
|
Vertex gsvertex[3];
|
|
u32 rgba;
|
|
float q;
|
|
Vertex vertexregs;
|
|
|
|
int primC; // number of verts current storing
|
|
int primIndex; // current prim index
|
|
int nTriFanVert;
|
|
|
|
int prac;
|
|
int dthe;
|
|
int colclamp;
|
|
int fogcol;
|
|
int smask;
|
|
int pabe;
|
|
u64 buff[2];
|
|
int buffsize;
|
|
int cbp[2]; // internal cbp registers
|
|
|
|
u32 CSRw;
|
|
|
|
primInfo _prim[2];
|
|
bufInfo srcbuf, srcbufnew;
|
|
bufInfo dstbuf, dstbufnew;
|
|
|
|
clutInfo clut;
|
|
|
|
texaInfo texa;
|
|
trxposInfo trxpos, trxposnew;
|
|
|
|
int imageWtemp, imageHtemp;
|
|
|
|
int imageTransfer;
|
|
int imageWnew, imageHnew, imageX, imageY, imageEndX, imageEndY;
|
|
|
|
pathInfo path1;
|
|
pathInfo path2;
|
|
pathInfo path3;
|
|
|
|
} GSinternal;
|
|
|
|
extern GSinternal gs;
|
|
|
|
extern FILE *gsLog;
|
|
|
|
void __Log(const char *fmt, ...);
|
|
void __LogToConsole(const char *fmt, ...);
|
|
|
|
void LoadConfig();
|
|
void SaveConfig();
|
|
|
|
extern void (*GSirq)();
|
|
|
|
void *SysLoadLibrary(char *lib); // Loads Library
|
|
void *SysLoadSym(void *lib, char *sym); // Loads Symbol from Library
|
|
char *SysLibError(); // Gets previous error loading sysbols
|
|
void SysCloseLibrary(void *lib); // Closes Library
|
|
void SysMessage(char *fmt, ...);
|
|
|
|
extern "C" void * memcpy_amd(void *dest, const void *src, size_t n);
|
|
extern "C" u8 memcmp_mmx(const void *dest, const void *src, int n);
|
|
|
|
template <typename T>
|
|
class CInterfacePtr
|
|
{
|
|
public:
|
|
inline CInterfacePtr() : ptr(NULL) {}
|
|
inline explicit CInterfacePtr(T* newptr) : ptr(newptr) { if ( ptr != NULL ) ptr->AddRef(); }
|
|
inline ~CInterfacePtr() { if( ptr != NULL ) ptr->Release(); }
|
|
|
|
inline T* operator* () { assert( ptr != NULL); return *ptr; }
|
|
inline T* operator->() { return ptr; }
|
|
inline T* get() { return ptr; }
|
|
|
|
inline void release() {
|
|
if( ptr != NULL ) { ptr->Release(); ptr = NULL; }
|
|
}
|
|
|
|
inline operator T*() { return ptr; }
|
|
|
|
inline bool operator==(T* rhs) { return ptr == rhs; }
|
|
inline bool operator!=(T* rhs) { return ptr != rhs; }
|
|
|
|
inline CInterfacePtr& operator= (T* newptr) {
|
|
if( ptr != NULL ) ptr->Release();
|
|
ptr = newptr;
|
|
|
|
if( ptr != NULL ) ptr->AddRef();
|
|
return *this;
|
|
}
|
|
|
|
private:
|
|
T* ptr;
|
|
};
|
|
|
|
#define RGBA32to16(c) \
|
|
(u16)((((c) & 0x000000f8) >> 3) | \
|
|
(((c) & 0x0000f800) >> 6) | \
|
|
(((c) & 0x00f80000) >> 9) | \
|
|
(((c) & 0x80000000) >> 16)) \
|
|
|
|
#define RGBA16to32(c) \
|
|
(((c) & 0x001f) << 3) | \
|
|
(((c) & 0x03e0) << 6) | \
|
|
(((c) & 0x7c00) << 9) | \
|
|
(((c) & 0x8000) ? 0xff000000 : 0) \
|
|
|
|
// converts float16 [0,1] to BYTE [0,255] (assumes value is in range, otherwise will take lower 8bits)
|
|
// f is a u16
|
|
__forceinline u16 Float16ToBYTE(u16 f) {
|
|
//assert( !(f & 0x8000) );
|
|
if( f & 0x8000 ) return 0;
|
|
|
|
u16 d = ((((f&0x3ff)|0x400)*255)>>(10-((f>>10)&0x1f)+15));
|
|
return d > 255 ? 255 : d;
|
|
}
|
|
|
|
__forceinline u16 Float16ToALPHA(u16 f) {
|
|
//assert( !(f & 0x8000) );
|
|
if( f & 0x8000 ) return 0;
|
|
|
|
// round up instead of down (crash and burn), too much and charlie breaks
|
|
u16 d = (((((f&0x3ff)|0x400))*255)>>(10-((f>>10)&0x1f)+15));
|
|
d = (d)>>1;
|
|
return d > 255 ? 255 : d;
|
|
}
|
|
|
|
#ifndef COLOR_ARGB
|
|
#define COLOR_ARGB(a,r,g,b) \
|
|
((u32)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
|
|
#endif
|
|
|
|
// assumes that positive in [1,2] (then extracts fraction by just looking at the specified bits)
|
|
#define Float16ToBYTE_2(f) ((u8)(*(u16*)&f>>2))
|
|
#define Float16To5BIT(f) (Float16ToBYTE(f)>>3)
|
|
|
|
#define Float16Alpha(f) (((*(u16*)&f&0x7c00)>=0x3900)?0x8000:0) // alpha is >= 1
|
|
|
|
// converts an array of 4 u16s to a u32 color
|
|
// f is a pointer to a u16
|
|
#define Float16ToARGB(f) COLOR_ARGB(Float16ToALPHA(f.w), Float16ToBYTE(f.x), Float16ToBYTE(f.y), Float16ToBYTE(f.z));
|
|
|
|
#define Float16ToARGB16(f) (Float16Alpha(f.w)|(Float16To5BIT(f.x)<<10)|(Float16To5BIT(f.y)<<5)|Float16To5BIT(f.z))
|
|
|
|
// used for Z values
|
|
#define Float16ToARGB_Z(f) COLOR_ARGB((u32)Float16ToBYTE_2(f.w), Float16ToBYTE_2(f.x), Float16ToBYTE_2(f.y), Float16ToBYTE_2(f.z))
|
|
#define Float16ToARGB16_Z(f) ((Float16ToBYTE_2(f.y)<<8)|Float16ToBYTE_2(f.z))
|
|
|
|
|
|
inline float Clamp(float fx, float fmin, float fmax)
|
|
{
|
|
if( fx < fmin ) return fmin;
|
|
return fx > fmax ? fmax : fx;
|
|
}
|
|
|
|
#endif
|