mirror of https://github.com/PCSX2/pcsx2.git
![]() * All remaining code for handling partial/fragmented unpacks removed. * vifRegs.NUM is now accurately simulated when queuing data from fragmented unpacks. * Reduced the VIFunpack fragment buffer from 1MB to 4KB (max size of an unpack due to NUM being limited to 8 bits). * Removed vif/vifRegs globals formally used by VIF interpreters (everything relies on the templated vifIdx now -- simpler and faster!) * g_vifMask vars are integrated into vifStruct. * All VIF mask register stuff uses the SSE-friendly vifStruct.MaskRow/Col vars now. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3762 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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3rdparty | ||
bin | ||
cmake | ||
common | ||
debian-unstable-upstream | ||
fps2bios | ||
nsis | ||
pcsx2 | ||
plugins | ||
tools | ||
CMakeLists.txt | ||
build-plugins.sh | ||
build.rb | ||
clean_msvc.cmd | ||
detect_missing_file_in_cmake.sh | ||
pcsx2-codeblocks.workspace | ||
pcsx2_suite_2008.sln | ||
pcsx2_suite_2010.sln | ||
rebuild.sh |