pcsx2/plugins/zzogl-pg/opengl
arcum42 2f004397f6 ZZogl-pg: Commit some of the work Zeydlitz did in r226 with separating out shader code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3754 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-12 01:05:11 +00:00
..
Linux zzogl: Not sure how these didn't get copied in properly. :( 2010-09-11 10:01:52 +00:00
Win32 ZZogl-pg: Commit some of the work Zeydlitz did in r226 with separating out shader code. 2010-09-12 01:05:11 +00:00
ZeroGSShaders zzogl copyright: 2010-08-09 18:57:00 +00:00
ctx0 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ctx1 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
CMakeLists.txt ZZogl-pg: Commit some of the work Zeydlitz did in r226 with separating out shader code. 2010-09-12 01:05:11 +00:00
CRC.h Lets go ahead and bring the changes to zzogl-pg in the GregMiscellaneous branch into trunk. 2010-09-11 04:51:18 +00:00
GLWin.h Lets go ahead and bring the changes to zzogl-pg in the GregMiscellaneous branch into trunk. 2010-09-11 04:51:18 +00:00
GLWin32.cpp ZZOgl-pg: Rework the GLX11Win.cpp code a bunch. Fix a bug leading to crashes. 2010-09-01 10:28:37 +00:00
GLWinX11.cpp zzogl: flush instead of sync to be sure the size is correct 2010-09-11 10:50:16 +00:00
GS.h zzogl: Misc cleanup. 2010-09-11 09:44:15 +00:00
GSmain.cpp ZZogl-pg: Commit some of the work Zeydlitz did in r226 with separating out shader code. 2010-09-12 01:05:11 +00:00
GifTransfer.cpp GSnull: Work on the GifTransfer functions, to bring them up to date, and straighten them out. Now enabled by default. 2010-08-06 09:30:36 +00:00
GifTransfer.h GSdx / zzogl-pg / pcsx2: 2010-07-19 15:49:30 +00:00
HostMemory.cpp ZZOgl-pg: Catch up with some of the changes in recent revisions of zzogl. 2010-08-22 09:42:28 +00:00
Makefile.am zzogl-pg: Separate out some profile code. 2010-05-02 03:09:20 +00:00
Mem.cpp zzogl-pg: More blocks stuff. 2010-07-19 11:17:46 +00:00
Mem.h zzogl-pg: More blocks stuff. 2010-07-19 11:17:46 +00:00
Mem_Swizzle.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
Mem_Swizzle.h zzogl-pg: Add Swizzle function arrays. 2010-07-18 04:14:09 +00:00
Mem_Tables.cpp zzogl: Get a start on abstracting the memory code a bit. 2010-08-18 08:54:16 +00:00
Mem_Transmit.h zzogl-pg: remove an unneccessary structure. 2010-07-18 03:45:28 +00:00
NewRegs.cpp ZZOgl-pg: Catch up with some of the changes in recent revisions of zzogl. 2010-08-22 09:42:28 +00:00
NewRegs.h ZZOgl-pg: A bunch of work on the Windows dialog. Based off of an rc file given to me by SonicPCSX2, then hacked on a bunch by me. 2010-07-24 08:05:53 +00:00
Profile.cpp zzogl-pg: A few Windows changes, and fix an incorrect variable type. 2010-07-10 12:41:49 +00:00
Profile.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
README.txt zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
Regs.cpp zzogl: Misc cleanup. 2010-09-11 09:44:15 +00:00
Regs.h ZZOgl-pg: Rework the GLX11Win.cpp code a bunch. Fix a bug leading to crashes. 2010-09-01 10:28:37 +00:00
Util.h zzogl: Misc cleanup. 2010-09-11 09:44:15 +00:00
ZZGl.h ZZogl-pg: Commit some of the work Zeydlitz did in r226 with separating out shader code. 2010-09-12 01:05:11 +00:00
ZZKeyboard.cpp zzogl: Misc cleanup. 2010-09-11 09:44:15 +00:00
ZZLog.cpp common, GSnull, zzogl-pg, SPU2null: add more safety to some fclose functions. Avoid a bunch of double free and memory corruption. 2010-08-20 11:13:40 +00:00
ZZLog.h zzogl-pg: 2010-07-16 03:48:13 +00:00
ZZoglCRTC.cpp ZZogl-pg: Commit some of the work Zeydlitz did in r226 with separating out shader code. 2010-09-12 01:05:11 +00:00
ZZoglCRTC.h ZZOgl-pg: Catch up with some of the changes in recent revisions of zzogl. 2010-08-22 09:42:28 +00:00
ZZoglCreate.cpp ZZogl-pg: Commit some of the work Zeydlitz did in r226 with separating out shader code. 2010-09-12 01:05:11 +00:00
ZZoglFlush.cpp ZZogl-pg: Commit some of the work Zeydlitz did in r226 with separating out shader code. 2010-09-12 01:05:11 +00:00
ZZoglFlushHack.cpp Lets go ahead and bring the changes to zzogl-pg in the GregMiscellaneous branch into trunk. 2010-09-11 04:51:18 +00:00
ZZoglFlushHack.h Lets go ahead and bring the changes to zzogl-pg in the GregMiscellaneous branch into trunk. 2010-09-11 04:51:18 +00:00
ZZoglSave.cpp zzogl-pg: Work on GetRectMemAddress. 2010-08-14 08:15:19 +00:00
ZZoglShaders.cpp ZZogl-pg: Commit some of the work Zeydlitz did in r226 with separating out shader code. 2010-09-12 01:05:11 +00:00
ZZoglShaders.h ZZogl-pg: Commit some of the work Zeydlitz did in r226 with separating out shader code. 2010-09-12 01:05:11 +00:00
ZZoglShoots.cpp zzogl-pg: Work on GetRectMemAddress. 2010-08-14 08:15:19 +00:00
ZZoglVB.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
buildshaders.bat zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
common.h zzogl copyright: 2010-08-09 18:57:00 +00:00
compile zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
configure.ac zzogl-pg: Remove old 64 bit code. 2010-03-19 01:17:42 +00:00
depcomp zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
glprocs.c [copyright] 2010-07-08 18:59:44 +00:00
glprocs.h [copyright] 2010-07-08 18:59:44 +00:00
install-sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
memcpy_amd.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
missing zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ps2hw.dat zzogl-pg: Copy the modified ps2hw.dat file in as well. 2010-08-18 12:44:45 +00:00
ps2hw.fx zzogl-pg: Add in changes from zzogl r218. (I'll still need to go through r214-217 and grab any important changes, though.) 2010-08-18 10:52:57 +00:00
rasterfont.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
rasterfont.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
shaders.sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
targets.cpp ZZogl-pg: Commit some of the work Zeydlitz did in r226 with separating out shader code. 2010-09-12 01:05:11 +00:00
targets.h ZZogl-pg: Commit some of the work Zeydlitz did in r226 with separating out shader code. 2010-09-12 01:05:11 +00:00
x86-32.S [asm] * Set a good default GNU-stack note. Need to properly support the nx bits (security concerns) 2010-07-05 15:56:38 +00:00
x86-32.asm zzogl-pg: Stop the plugin from crashing under windows. 2010-03-26 04:40:21 +00:00
x86.cpp zzogl-pg: 2010-07-16 03:48:13 +00:00
x86.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
zerogs.cpp ZZogl-pg: Commit some of the work Zeydlitz did in r226 with separating out shader code. 2010-09-12 01:05:11 +00:00
zerogs.h ZZogl-pg: Commit some of the work Zeydlitz did in r226 with separating out shader code. 2010-09-12 01:05:11 +00:00
zerogsmath.h zzogl copyright: 2010-08-09 18:57:00 +00:00
zpipe.cpp zzogl copyright: 2010-08-09 18:57:00 +00:00
zpipe.h zzogl copyright: 2010-08-09 18:57:00 +00:00

README.txt

ZeroGS OpenGL
-------------
author: zerofrog (@gmail.com)

ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx.

'Dev' versions of ZeroGS directly read ps2hw.fx
'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:

./ZeroGSShaders ps2hw.fx ps2hw.dat

For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.