PCSX2 - The Playstation 2 Emulator
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Jake.Stine 2dcee32079 Linux: Fix some GCC compilation errors. And update the msvc project (somehow didn't get committed last night, but only change header files so prolly didn't break anything).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1037 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-21 13:54:41 +00:00
3rdparty Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds. 2009-03-21 04:01:44 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common Emitter: Fixed a small bug in the ModSib emitter logic which caused some forms of ESP to encode incorrectly. Implemented CALL/BSF/BSR [x86], MOVQ, MOVD, and MOVSS [mmx/xmm]. Renamed ix86_mmx.cpp and i86_sse.cpp to ix86_legacy_mmx.cpp and i8x_legacy_sse.cpp. 2009-04-19 02:14:50 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 Linux: Fix some GCC compilation errors. And update the msvc project (somehow didn't get committed last night, but only change header files so prolly didn't break anything). 2009-04-21 13:54:41 +00:00
plugins LilyPad, Sio.cpp both modified to never allow pads in first slot on either port to be unplugged, as it broke things. Unplugging pads from other slots seems to work fine, when using multitap (When not, obviously no such pads in the first place). 2009-04-20 23:14:32 +00:00
build.sh Linux: memcpy_fast seems stable enough on Linux, so I'm removing the switch, and turning it on by default. 2009-03-13 01:39:54 +00:00
pcsx2_suite_2008.sln Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00