pcsx2/plugins/GSdx/res/glsl
Gregory Hainaut bc73195193 gsdx-ogl: pack more tightly the FS UBO
Merge TA vec2 + Af vec1 into a single vec4
2016-03-10 18:29:05 +01:00
..
convert.glsl gsdx-ogl: Fix scanline, diagonal, triangular TV shaders 2015-10-25 19:20:22 +00:00
fxaa.fx glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
interlace.glsl gsdx-ogl: wipeout of GL_ARB_bindless_texture 2015-08-08 09:16:49 +02:00
merge.glsl glsl: drop an useless min in FS 2015-08-25 18:58:39 +02:00
shadeboost.glsl gsdx-ogl: wipeout of GL_ARB_bindless_texture 2015-08-08 09:16:49 +02:00
tfx_fs.glsl gsdx-ogl: pack more tightly the FS UBO 2016-03-10 18:29:05 +01:00
tfx_vgs.glsl gsdx-ogl: pack more tightly the FS UBO 2016-03-10 18:29:05 +01:00