PCSX2 - The Playstation 2 Emulator
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Jake.Stine 2c210e3b4e Linux: More fixes, because I got impatient and didn't wait for the compilation to finish last time.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1781 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 04:46:18 +00:00
3rdparty wxgui: fail. 2009-09-06 00:48:52 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common * Implemented Skip Bios (settings still not saved tho) 2009-09-08 03:44:35 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
nsis wxgui: another sync with trunk to pick up more of those cdvd fixes. 2009-08-30 01:48:08 +00:00
pcsx2 Linux: More fixes, because I got impatient and didn't wait for the compilation to finish last time. 2009-09-08 04:46:18 +00:00
plugins * Added preliminary keyboard support back in (probably doesn't compile in linux) 2009-09-07 21:16:12 +00:00
tools Linux: Using Code::Blocks Custom Compile option to generate embedded resources now. :) 2009-09-07 13:40:16 +00:00
build.rb Fixed up the Linux build. A couple minor OnePad changes. 2009-07-11 17:21:23 +00:00
build.sh ZeroPad: Refactor a bunch of code. Escape now sets the key value to 'Unknown' when configuring. Work some more on the hat code (still disabled). 2009-05-23 11:57:28 +00:00
clean_msvc.cmd wxgui: my excitement in getting a game to run for the first time in months clearly has shattered my ability to commit. 2009-09-06 00:42:24 +00:00
pcsx2_suite_2008.sln * Added preliminary keyboard support back in (probably doesn't compile in linux) 2009-09-07 21:16:12 +00:00
pcsx2_suite_2010.sln Improved the safe_delete / safe_free macros to avoid potential block scoping pitfalls, and fixed what looks to have been a minor typo in Tags.h :) 2009-08-16 21:09:35 +00:00
rebuild.sh Correct the script, so that Linux is compilable. (If rebuild.sh is run before compiling.) 2009-09-07 00:50:36 +00:00