.. |
GSDevice.cpp
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gsdx: Rename BLEND_NO_BAR to BLEND_NO_REC.
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2020-05-13 05:38:25 +02:00 |
GSDevice.h
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gsdx: Rename BLEND_NO_BAR to BLEND_NO_REC.
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2020-05-13 05:38:25 +02:00 |
GSDirtyRect.cpp
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSDirtyRect.h
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSFastList.h
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSFunctionMap.cpp
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSFunctionMap.h
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSOsdManager.cpp
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gsdx-osd: Ensure we set proper data for osd options.
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2019-07-16 23:42:34 +02:00 |
GSOsdManager.h
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gsdx-osd: Add support for custom colors
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2018-12-20 15:32:04 +01:00 |
GSRenderer.cpp
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recording: Append copyright headers
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2019-04-21 00:45:44 +02:00 |
GSRenderer.h
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gsdx-d3d11: Remove exclusive fullscreen code used in legacy gsopen.
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2020-05-16 08:43:25 +02:00 |
GSTexture.cpp
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gsdx hw: add API to manage sparse texture allocation
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2019-04-26 12:40:04 +02:00 |
GSTexture.h
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gsdx hw: add API to manage sparse texture allocation
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2019-04-26 12:40:04 +02:00 |
GSVertex.h
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSVertexList.cpp
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSVertexList.h
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSVertexTrace.cpp
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSVertexTrace.h
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |