pcsx2/plugins/GSdx/res/glsl
Gregory Hainaut ca9b5ce11d gsdx-ogl: move depth conversion shader
Add 2 new shaders:
* ps_main12: cast a 16 bit depth to a RGB5A1 color
* ps_main16: cast a a RGB5A1 color to a 16 bit depth

Shader might be used in future commit as it seems Silent Hill uses this
kind of format.

Fix tab/indentation too
2015-09-08 12:41:05 +02:00
..
convert.glsl gsdx-ogl: move depth conversion shader 2015-09-08 12:41:05 +02:00
fxaa.fx glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
interlace.glsl gsdx-ogl: wipeout of GL_ARB_bindless_texture 2015-08-08 09:16:49 +02:00
merge.glsl glsl: drop an useless min in FS 2015-08-25 18:58:39 +02:00
shadeboost.glsl gsdx-ogl: wipeout of GL_ARB_bindless_texture 2015-08-08 09:16:49 +02:00
tfx_fs.glsl glsl: expand tab into space 2015-08-22 13:34:02 +02:00
tfx_vgs.glsl glsl: set a size to gl_ClipDistance array 2015-08-25 18:58:39 +02:00