mirror of https://github.com/PCSX2/pcsx2.git
![]() Games - Resident Evil Dead Aim flickering graphics fixed. - Flatout games should now boot everytime (instead of randomly) - Sega Superstar Tennis flashing fixed - Destruction Derby graphics fixed (NTSC confirmed, PAL unsure) - Tenchu Fatal Shadows flickering textures fixed, Issue 748 - Spyro Hero's Tail should boot again, Issue 746 General Info - General reworking of the GS paths with all paths prioritizing more correctly. - XGKICK can stall if another GS transfer is in progress - Major reworking of Path3 masking, could still be combined with normal Path3 transfers, but lets get it working first :P - Taken in to account a few conditions which could have caused VIF to lock up/crash when stalling on ends. - Unreversed GIF and SPR and VIF so its the normal way round - all DMA paths should now resume correctly after being stopped by hardware - GIF FIFO now actually transfers stuff :P - VIF CMD's simulated by the length of the interrupts at the end. Phew, i think that's everything :S git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3274 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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3rdparty | ||
bin | ||
cmake | ||
common | ||
debian_unofficial | ||
fps2bios | ||
nsis | ||
pcsx2 | ||
plugins | ||
tools | ||
CMakeLists.txt | ||
build-plugins.sh | ||
build.rb | ||
clean_msvc.cmd | ||
detect_missing_file_in_cmake.sh | ||
pcsx2-codeblocks.workspace | ||
pcsx2_suite_2008.sln | ||
pcsx2_suite_2010.sln | ||
rebuild.sh |