pcsx2/plugins/onepad/wx_dialog/GamepadConfiguration.h

58 lines
1.7 KiB
C++

/* GamepadConfiguration.h
* PCSX2 Dev Team
* Copyright (C) 2015
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#ifndef __GAMEPADCONFIGURATION_H__
#define __GAMEPADCONFIGURATION_H__
#include <wx/wx.h>
#include "../GamePad.h"
#include "../keyboard.h"
#include "../onepad.h"
static const s32 rumble_slider_id = wxID_HIGHEST + 200 + 1;
static const s32 joy_slider_id = wxID_HIGHEST + 200 + 2;
static const s32 enable_rumble_id = wxID_HIGHEST + 200 + 3;
class GamepadConfiguration : public wxDialog
{
wxCheckBox *m_cb_rumble;
wxSlider *m_sl_rumble_intensity, *m_sl_joystick_sensibility;
wxChoice *m_joy_map;
u32 m_pad_id;
// Methods
void repopulate();
// Events
void OnOk(wxCommandEvent &);
void OnSliderReleased(wxCommandEvent &);
void OnCheckboxChange(wxCommandEvent &);
void OnChoiceChange(wxCommandEvent &);
public:
GamepadConfiguration(int, wxWindow *);
void InitGamepadConfiguration();
};
#endif // __GAMEPADCONFIGURATION_H__