mirror of https://github.com/PCSX2/pcsx2.git
58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
/* GamepadConfiguration.h
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* PCSX2 Dev Team
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* Copyright (C) 2015
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#ifndef __GAMEPADCONFIGURATION_H__
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#define __GAMEPADCONFIGURATION_H__
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#include <wx/wx.h>
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#include "../GamePad.h"
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#include "../keyboard.h"
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#include "../onepad.h"
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static const s32 rumble_slider_id = wxID_HIGHEST + 200 + 1;
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static const s32 joy_slider_id = wxID_HIGHEST + 200 + 2;
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static const s32 enable_rumble_id = wxID_HIGHEST + 200 + 3;
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class GamepadConfiguration : public wxDialog
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{
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wxCheckBox *m_cb_rumble;
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wxSlider *m_sl_rumble_intensity, *m_sl_joystick_sensibility;
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wxChoice *m_joy_map;
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u32 m_pad_id;
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// Methods
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void repopulate();
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// Events
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void OnOk(wxCommandEvent &);
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void OnSliderReleased(wxCommandEvent &);
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void OnCheckboxChange(wxCommandEvent &);
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void OnChoiceChange(wxCommandEvent &);
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public:
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GamepadConfiguration(int, wxWindow *);
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void InitGamepadConfiguration();
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};
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#endif // __GAMEPADCONFIGURATION_H__
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