/* GamepadConfiguration.h * PCSX2 Dev Team * Copyright (C) 2015 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma once #ifndef __GAMEPADCONFIGURATION_H__ #define __GAMEPADCONFIGURATION_H__ #include #include "../GamePad.h" #include "../keyboard.h" #include "../onepad.h" static const s32 rumble_slider_id = wxID_HIGHEST + 200 + 1; static const s32 joy_slider_id = wxID_HIGHEST + 200 + 2; static const s32 enable_rumble_id = wxID_HIGHEST + 200 + 3; class GamepadConfiguration : public wxDialog { wxCheckBox *m_cb_rumble; wxSlider *m_sl_rumble_intensity, *m_sl_joystick_sensibility; wxChoice *m_joy_map; u32 m_pad_id; // Methods void repopulate(); // Events void OnOk(wxCommandEvent &); void OnSliderReleased(wxCommandEvent &); void OnCheckboxChange(wxCommandEvent &); void OnChoiceChange(wxCommandEvent &); public: GamepadConfiguration(int, wxWindow *); void InitGamepadConfiguration(); }; #endif // __GAMEPADCONFIGURATION_H__