pcsx2/plugins/SPU2null
arcum42 62c15102e4 Add NDEBUG to non-debug targets in Code::Blocks. Remove a few inlines that were causing problems with Linux. Remove a problematic hardcoded initialization of OutputModule I'd forgotten about in Spu2-x.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2967 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-08 01:51:29 +00:00
..
Linux Add NDEBUG to non-debug targets in Code::Blocks. Remove a few inlines that were causing problems with Linux. Remove a problematic hardcoded initialization of OutputModule I'd forgotten about in Spu2-x. 2010-05-08 01:51:29 +00:00
Windows Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
CMakeLists.txt Commit Athostr's latest patch to the cmake build support to svn. Standardizes the CMakeList files a bit, copies ps2hw.dat in to plugins, preliminary PortAudio support. Only uses the builtin SoundTouch now. 2010-01-22 04:36:49 +00:00
Changelog.txt And there goes SPU2null. This one deserves a lot more work, though. A real gui and backporting all the changes I made to ZeroSPU2, for starters. (And again, Windows may or may not compile for it. Looking at the Visual C++ file, I'm pretty sure it already wasn't compiling. 2009-05-02 03:41:03 +00:00
License.txt git-svn-id: http://pcsx2.googlecode.com/svn/trunk@419 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:39:52 +00:00
Makefile.am Linux: Work on dialog boxes for a bunch of plugins. mostly null plugins. Not finished, by any means, but this seemed like a good commit point. 2009-05-15 06:08:35 +00:00
ReadMe.txt git-svn-id: http://pcsx2.googlecode.com/svn/trunk@419 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:39:52 +00:00
SPU2.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
SPU2.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
build.sh And there goes SPU2null. This one deserves a lot more work, though. A real gui and backporting all the changes I made to ZeroSPU2, for starters. (And again, Windows may or may not compile for it. Looking at the Visual C++ file, I'm pretty sure it already wasn't compiling. 2009-05-02 03:41:03 +00:00
configure.ac Suppose I should do something about the configure.ac files and _DEBUG, as well. 2009-06-18 09:58:56 +00:00
install-sh And there goes SPU2null. This one deserves a lot more work, though. A real gui and backporting all the changes I made to ZeroSPU2, for starters. (And again, Windows may or may not compile for it. Looking at the Visual C++ file, I'm pretty sure it already wasn't compiling. 2009-05-02 03:41:03 +00:00
missing And there goes SPU2null. This one deserves a lot more work, though. A real gui and backporting all the changes I made to ZeroSPU2, for starters. (And again, Windows may or may not compile for it. Looking at the Visual C++ file, I'm pretty sure it already wasn't compiling. 2009-05-02 03:41:03 +00:00

ReadMe.txt

SPU2null v0.4
-------------

 This is an extension to use with play station2 emulators 
 as PCSX2 (only one right now).
 The plugin is free open source code.

Usage:
-----
 Place the file "SPU2null.dll" (Windows) or "libSPU2null.so" (Linux)
 at the Plugins directory of the Emulator to use it.

Changes:
-------
 v0.5
 * added debug logging dialog + about dialog
 * linuz did some reg fixes
 * Added DEVC++ (4.9.9.2) project files for compiling with mingw32
 v0.4
 * added vsnet2005beta1 project files. 64bit dll should work fine now (not tested!)
 * Fixed one more bug in regs stuff

 v0.21
 * more work on regs

 v0.2:
 * New functions & regs

 v0.1:
 * First Release
 * Tested with Pcsx2

Authors:
-------

 linuzappz <linuzappz@hotmail.com>
 shadow <shadowpcsx2@yahoo.gr>