mirror of https://github.com/PCSX2/pcsx2.git
95 lines
2.9 KiB
C
95 lines
2.9 KiB
C
/* ZZ Open GL graphics plugin
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* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
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* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef ZZOGLCRTC_H_INCLUDED
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#define ZZOGLCRTC_H_INCLUDED
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#include <stdlib.h>
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#include "targets.h"
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#ifdef _WIN32
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extern HDC hDC; // Private GDI Device Context
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extern HGLRC hRC; // Permanent Rendering Context
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#endif
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extern int s_frameskipping;
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extern float fFPS;
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extern unsigned char zgsrevision, zgsbuild, zgsminor;
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extern int s_nWriteDepthCount;
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extern int s_nWireframeCount;
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extern int s_nWriteDestAlphaTest;
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extern int g_PrevBitwiseTexX, g_PrevBitwiseTexY; // textures stored in SAMP_BITWISEANDX and SAMP_BITWISEANDY
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extern bool s_bDestAlphaTest;
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extern int s_ClutResolve;
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extern int s_nLastResolveReset;
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extern int g_nDepthUpdateCount;
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extern int s_nResolveCounts[30]; // resolve counts for last 30 frames
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static int s_nCurResolveIndex = 0;
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extern int g_nDepthUsed; // ffx2 pal movies
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//------------------ Namespace
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extern u32 s_ptexInterlace; // holds interlace fields
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extern int s_nNewWidth, s_nNewHeight;
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extern CRangeManager s_RangeMngr; // manages overwritten memory
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extern void FlushTransferRanges(const tex0Info* ptex);
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extern void ProcessMessages();
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void AdjustTransToAspect(float4& v);
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void ZZGSStateReset();
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// Interlace texture is lazy 1*(height) array of 1 and 0.
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// If its height (named s_nInterlaceTexWidth here) is hanging we must redo
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// the texture.
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// FIXME: If this function were spammed too often, we could use
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// width < s_nInterlaceTexWidth as correct for old texture
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static int s_nInterlaceTexWidth = 0; // width of texture
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inline u32 CreateInterlaceTex(int width)
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{
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if (width == s_nInterlaceTexWidth && s_ptexInterlace != 0) return s_ptexInterlace;
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SAFE_RELEASE_TEX(s_ptexInterlace);
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s_nInterlaceTexWidth = width;
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vector<u32> data(width);
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for (int i = 0; i < width; ++i)
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{
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data[i] = (i & 1) ? 0xffffffff : 0;
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}
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glGenTextures(1, &s_ptexInterlace);
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glBindTexture(GL_TEXTURE_RECTANGLE_NV, s_ptexInterlace);
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TextureRect(GL_RGBA, width, 1, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
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setRectFilters(GL_NEAREST);
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GL_REPORT_ERRORD();
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return s_ptexInterlace;
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}
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#endif // ZZOGLCRTC_H_INCLUDED
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