pcsx2/plugins/GSdx/res/glsl
Gregory Hainaut c5d35d434c glsl: reduce geometry shader complexity
output 1 strip of 2 triangles instead of 2 strips of 1 triangle.

Potentially it would reduce the geometry shader overhead. And it
might avoid a middle line in sprite in some AMD GPU/driver/OS
bad combination
2017-07-12 22:04:03 +02:00
..
common_header.glsl gsdx-ogl: add a texture offset uniform parameter to vertex shader 2016-11-29 17:22:02 +01:00
convert.glsl gsdx shader: RGB => YUV conversion 2016-10-14 18:13:20 +02:00
interlace.glsl gsdx: Add color component to OGL shaders 2016-10-14 18:13:20 +02:00
merge.glsl gsdx: Add color component to OGL shaders 2016-10-14 18:13:20 +02:00
shadeboost.glsl gsdx: Add color component to OGL shaders 2016-10-14 18:13:20 +02:00
tfx_fs.glsl gsdx ogl: handle float integral coordinate for depth sampling 2017-07-12 22:03:47 +02:00
tfx_vgs.glsl glsl: reduce geometry shader complexity 2017-07-12 22:04:03 +02:00