mirror of https://github.com/PCSX2/pcsx2.git
233 lines
6.7 KiB
C++
233 lines
6.7 KiB
C++
#define TARGET_VIRTUAL_KEY 0x80000000
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namespace ZeroGS
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{
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// manages render targets
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class CRenderTargetMngr
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{
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public:
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typedef map<u32, CRenderTarget*> MAPTARGETS;
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enum TargetOptions
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{
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TO_DepthBuffer = 1,
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TO_StrictHeight = 2, // height returned has to be the same as requested
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TO_Virtual = 4
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};
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~CRenderTargetMngr() { Destroy(); }
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void Destroy();
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static MAPTARGETS::iterator GetOldestTarg(MAPTARGETS& m);
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CRenderTarget* GetTarg(const frameInfo& frame, DWORD Options, int maxposheight);
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inline CRenderTarget* GetTarg(int fbp, int fbw) {
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MAPTARGETS::iterator it = mapTargets.find(fbp|(fbw<<16));
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return it != mapTargets.end() ? it->second : NULL;
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}
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// gets all targets with a range
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void GetTargs(int start, int end, list<ZeroGS::CRenderTarget*>& listTargets) const;
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virtual void DestroyChildren(CRenderTarget* ptarg);
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// resolves all targets within a range
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__forceinline void Resolve(int start, int end);
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__forceinline void ResolveAll() {
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for(MAPTARGETS::iterator it = mapTargets.begin(); it != mapTargets.end(); ++it )
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it->second->Resolve();
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}
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void DestroyTarg(CRenderTarget* ptarg) {
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for(int i = 0; i < 2; ++i) {
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if( ptarg == vb[i].prndr ) { vb[i].prndr = NULL; vb[i].bNeedFrameCheck = 1; }
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if( ptarg == vb[i].pdepth ) { vb[i].pdepth = NULL; vb[i].bNeedZCheck = 1; }
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}
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DestroyChildren(ptarg);
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delete ptarg;
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}
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inline void DestroyAll(int start, int end, int fbw) {
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for(MAPTARGETS::iterator it = mapTargets.begin(); it != mapTargets.end();) {
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if( it->second->start < end && start < it->second->end ) {
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// if is depth, only resolve if fbw is the same
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if( !it->second->IsDepth() ) {
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// only resolve if the widths are the same or it->second has bit outside the range
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// shadow of colossus swaps between fbw=256,fbh=256 and fbw=512,fbh=448. This kills the game if doing || it->second->end > end
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// kh hack, sometimes kh movies do this to clear the target, so have a static count that periodically checks end
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static int count = 0;
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if( it->second->fbw == fbw || (it->second->fbw != fbw && (it->second->start < start || ((count++&0xf)?0:it->second->end > end) )) )
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it->second->Resolve();
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else {
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if( vb[0].prndr == it->second || vb[0].pdepth == it->second ) Flush(0);
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if( vb[1].prndr == it->second || vb[1].pdepth == it->second ) Flush(1);
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it->second->status |= CRenderTarget::TS_Resolved;
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}
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}
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else {
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if( it->second->fbw == fbw )
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it->second->Resolve();
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else {
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if( vb[0].prndr == it->second || vb[0].pdepth == it->second ) Flush(0);
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if( vb[1].prndr == it->second || vb[1].pdepth == it->second ) Flush(1);
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it->second->status |= CRenderTarget::TS_Resolved;
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}
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}
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for(int i = 0; i < 2; ++i) {
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if( it->second == vb[i].prndr ) { vb[i].prndr = NULL; vb[i].bNeedFrameCheck = 1; }
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if( it->second == vb[i].pdepth ) { vb[i].pdepth = NULL; vb[i].bNeedZCheck = 1; }
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}
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u32 dummykey = (it->second->fbw<<16)|it->second->fbh;
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if( it->second->pmimicparent != NULL && mapDummyTargs.find(dummykey) == mapDummyTargs.end() ) {
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DestroyChildren(it->second);
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mapDummyTargs[dummykey] = it->second;
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}
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else {
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DestroyChildren(it->second);
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delete it->second;
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}
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it = mapTargets.erase(it);
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}
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else ++it;
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}
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}
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inline void DestroyIntersecting(CRenderTarget* prndr)
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{
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assert( prndr != NULL );
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int start, end;
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GetRectMemAddress(start, end, prndr->psm, 0, 0, prndr->fbw, prndr->fbh, prndr->fbp, prndr->fbw);
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for(MAPTARGETS::iterator it = mapTargets.begin(); it != mapTargets.end();) {
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if( it->second != prndr && it->second->start < end && start < it->second->end ) {
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it->second->Resolve();
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for(int i = 0; i < 2; ++i) {
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if( it->second == vb[i].prndr ) { vb[i].prndr = NULL; vb[i].bNeedFrameCheck = 1; }
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if( it->second == vb[i].pdepth ) { vb[i].pdepth = NULL; vb[i].bNeedZCheck = 1; }
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}
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u32 dummykey = (it->second->fbw<<16)|it->second->fbh;
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if( it->second->pmimicparent != NULL && mapDummyTargs.find(dummykey) == mapDummyTargs.end() ) {
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DestroyChildren(it->second);
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mapDummyTargs[dummykey] = it->second;
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}
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else {
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DestroyChildren(it->second);
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delete it->second;
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}
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it = mapTargets.erase(it);
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}
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else ++it;
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}
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}
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// promotes a target from virtual to real
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inline CRenderTarget* Promote(u32 key) {
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assert( !(key & TARGET_VIRTUAL_KEY) );
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// promote to regular targ
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CRenderTargetMngr::MAPTARGETS::iterator it = mapTargets.find(key|TARGET_VIRTUAL_KEY);
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assert( it != mapTargets.end() );
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CRenderTarget* ptarg = it->second;
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mapTargets.erase(it);
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DestroyIntersecting(ptarg);
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it = mapTargets.find(key);
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if( it != mapTargets.end() ) {
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DestroyTarg(it->second);
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it->second = ptarg;
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}
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else
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mapTargets[key] = ptarg;
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if( g_GameSettings & GAME_RESOLVEPROMOTED )
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ptarg->status = CRenderTarget::TS_Resolved;
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else
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ptarg->status = CRenderTarget::TS_NeedUpdate;
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return ptarg;
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}
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MAPTARGETS mapTargets, mapDummyTargs;
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};
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class CMemoryTargetMngr
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{
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public:
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CMemoryTargetMngr() : curstamp(0) {}
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CMemoryTarget* GetMemoryTarget(const tex0Info& tex0, int forcevalidate); // pcbp is pointer to start of clut
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void Destroy(); // destroy all targs
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void ClearRange(int starty, int endy); // set all targets to cleared
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void DestroyCleared(); // flush all cleared targes
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void DestroyOldest();
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list<CMemoryTarget> listTargets, listClearedTargets;
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u32 curstamp;
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private:
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list<CMemoryTarget>::iterator DestroyTargetIter(list<CMemoryTarget>::iterator& it);
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};
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class CBitwiseTextureMngr
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{
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public:
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~CBitwiseTextureMngr() { Destroy(); }
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void Destroy();
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// since GetTex can delete textures to free up mem, it is dangerous if using that texture, so specify at least one other tex to save
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__forceinline LPD3DTEX GetTex(u32 bitvalue, LPD3DTEX ptexDoNotDelete) {
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map<u32, LPD3DTEX>::iterator it = mapTextures.find(bitvalue);
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if( it != mapTextures.end() )
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return it->second;
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return GetTexInt(bitvalue, ptexDoNotDelete);
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}
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private:
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LPD3DTEX GetTexInt(u32 bitvalue, LPD3DTEX ptexDoNotDelete);
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map<u32, LPD3DTEX> mapTextures;
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};
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// manages
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class CRangeManager
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{
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public:
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CRangeManager()
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{
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ranges.reserve(16);
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}
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// [start, end)
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struct RANGE
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{
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RANGE() {}
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inline RANGE(int start, int end) : start(start), end(end) {}
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int start, end;
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};
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// works in semi logN
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void Insert(int start, int end);
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inline void Clear() { ranges.resize(0); }
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vector<RANGE> ranges; // organized in ascending order, non-intersecting
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};
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extern CRenderTargetMngr s_RTs, s_DepthRTs;
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extern CBitwiseTextureMngr s_BitwiseTextures;
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extern CMemoryTargetMngr g_MemTargs;
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}
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