mirror of https://github.com/PCSX2/pcsx2.git
b974b815ff
* Changed w32pthreads library into a DLL so that it can be used from plugins correctly. (NOTE: you will need to make sure to build and copy w32pthreads.dll into your pcsx2 folder). * Switched pcsx2 from static CRT to shared CRT linking (needed to ensure correct exception handling behavior in multithreaded DLL environments). * Switched all standard plugins in the Suite to the shared CRT, to match pcsx2's new style. :) * Renamed _DEBUG (depreciated) to PCSX2_DEBUG (excluding Gabest projects since the ATL still uses it). * Added intrin.h to Pcsx2Defs.h (so that it is included universally), and added intrin_x86.h for GCC compatibility. Notes: * Current plugin version compatibility status should be unaffected. The new shared-CRT plugins work fine with older versions of Pcsx2, and the older plugins should work fine with the new shared-CRT version of pcsx2; so long as the necessary CRT DLLs are available on the user's system. * All future packagings of pcsx2 will include w32pthreads.dll and the Common Runtimes (CRTs). * Existing users who do not have MSVC installed can obtain the CRTs by downloading the Microsoft Visual C++ 2008 Redistributable Package (anyone with msvc installed should already have all they need). git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1388 96395faa-99c1-11dd-bbfe-3dabce05a288 |
||
---|---|---|
.. | ||
Windows | ||
ZeroGSShaders | ||
GS.h | ||
GSmain.cpp | ||
Mem.cpp | ||
Mem.h | ||
README.txt | ||
Regs.cpp | ||
Regs.h | ||
backup.bat | ||
buildshaders.bat | ||
common.h | ||
memcpy_amd.cpp | ||
ps2hw.fx | ||
ps2hw_ctx0.fx | ||
ps2hw_ctx1.fx | ||
targets.cpp | ||
targets.h | ||
x86-32.asm | ||
x86-64.asm | ||
x86.cpp | ||
x86.h | ||
zerogs.cpp | ||
zerogs.h |
README.txt
ZeroGS DirectX -------------- author: zerofrog (@gmail.com) ZeroGS heavily uses GPU shaders. All the shaders are written in Microsoft's HLSL language and can be found in ps2hw.fx, ps2hw_ctx0.fx and ps2hw_ctx1.fx. 'Dev' versions of ZeroGS directly read ps2hw.fx 'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute: ./ZeroGSShaders ps2hw.fx ps2hw.dat For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files. Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.