PCSX2 - The Playstation 2 Emulator
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ramapcsx2 1c898ad5f0 Since we're not using MMX registers to hold EE data in the recompilers anymore, we should be safe to exclude them from register saving / storing.
Pretty big speedup in games with lots of GIF activity (Soul Calibur 3 goes from 40 to 48fps).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3314 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-26 14:35:22 +00:00
3rdparty [cmake]: 2010-06-22 13:30:36 +00:00
bin GameDB: 2010-06-25 02:54:54 +00:00
cmake [cmake] Fix a long standing typo 2010-06-23 15:45:05 +00:00
common Since we're not using MMX registers to hold EE data in the recompilers anymore, we should be safe to exclude them from register saving / storing. 2010-06-26 14:35:22 +00:00
debian_unofficial [debian]: 2010-06-15 13:07:29 +00:00
fps2bios Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
nsis NSIS Installer: 2010-05-30 02:00:19 +00:00
pcsx2 Revert some changes from r3310 -- I forgot that the GS plugin still needs to manage three separate instances of the GIFpath until the MTGS packet reordering system is finished later. (this was my attempt to try and make this change more baby-stepish but it failed). 2010-06-26 14:13:34 +00:00
plugins GSdx and some other plugins no one cares about: remove ddraw.lib. 2010-06-25 02:36:21 +00:00
tools Removed from GSDX Build (VS2010 side) residues of CG/OpenGL/Glew etc... 2010-05-29 18:09:38 +00:00
CMakeLists.txt [cmake]: 2010-06-22 13:30:36 +00:00
build-plugins.sh Got rid of various obsolete files, and moved the codeblocks workspace file. 2009-09-09 10:02:12 +00:00
build.rb Fixed up the Linux build. A couple minor OnePad changes. 2009-07-11 17:21:23 +00:00
clean_msvc.cmd Minor fixes to selecting isos and changing cdvd source types. 2010-04-27 16:20:49 +00:00
detect_missing_file_in_cmake.sh cmake: Update some missing files. Compile Devel by default. 2010-05-22 05:07:07 +00:00
pcsx2-codeblocks.workspace Enable cpu detection in spu2-x. Link to the systems copy of zlib, rather then building a separate copy for pcsx2. 2010-05-12 11:25:30 +00:00
pcsx2_suite_2008.sln Screwed up my last i18n commit -- forgot that gettext/poedit needs explicit text literals to work from, so my pxE_* macros won't work. This version should be better. 2010-05-31 15:18:49 +00:00
pcsx2_suite_2010.sln Committing "blood's" work on building PCSX2 and plugins under msvc 2010. 2010-04-30 19:46:43 +00:00
rebuild.sh Correct the script, so that Linux is compilable. (If rebuild.sh is run before compiling.) 2009-09-07 00:50:36 +00:00