PCSX2 - The Playstation 2 Emulator
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Jake.Stine 1c17e8f37b Repaired a last-second oopsie from r588... and set it up so that game CRC is displayed in the console window title even when patches are disabled.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@590 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:37 +02:00
bin Add a bin directory, with the normal files associated with it. 2016-05-24 22:40:30 +02:00
common Various Win32 GUI renovations: * Added a new feature under Misc -- Close GS on Escape! This will close the GS window anytime you press Escape to return to the Pcsx2 main window. It works even in DX9 fullscreen mode for seamlessly entering/leaving a game. 2016-05-24 22:40:35 +02:00
pcsx2 Repaired a last-second oopsie from r588... and set it up so that game CRC is displayed in the console window title even when patches are disabled. 2016-05-24 22:40:37 +02:00
plugins Various ZeroGS cleanups. A few things got mirrored from the dx version to the opengl version, and vice-versa. A few defines became inlined functions, and if statements became switch statements... 2016-05-24 22:40:36 +02:00
build.sh Fix Linux plugin breakages from r540, and make build.sh call fetch.sh so that I am sure to notice the breakages earlier in the future. 2016-05-24 22:40:35 +02:00
fetch.sh Fix a bunch of compilation errors in Linux. (It still doesn't compile, but I wanted to commit these before more changes are made...) 2016-05-24 22:40:31 +02:00
pcsx2_2008.sln Fixed a bug in the COP0 TLB / Branch instructions that was causing some games to freeze up or crash (bug was introduced in r572). 2016-05-24 22:40:37 +02:00
pcsx2_suite_2008.sln Configured all the newly-added plugins to compile properly under Win32/MSVC (ZeroSPU2, ZeroGS, ZeroPAD). Created a new solution file called pcsx2_suite_2008 which contains Pcsx2 *and* all the plugins. 2016-05-24 22:40:35 +02:00