pcsx2/plugins/GSdx/GSTextureNull.h

45 lines
1.4 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSTexture.h"
class GSTextureNull : public GSTexture
{
struct {int type, w, h, format;} m_desc;
public:
GSTextureNull();
GSTextureNull(int type, int w, int h, int format);
operator bool() {return m_desc.type != 0;}
int GetType() const {return m_desc.type;}
int GetWidth() const {return m_desc.w;}
int GetHeight() const {return m_desc.h;}
int GetFormat() const {return m_desc.format;}
bool Update(const GSVector4i& r, const void* data, int pitch) {return true;}
bool Map(uint8** bits, int& pitch) {return true;}
void Unmap() {}
bool Save(const string& fn, bool dds = false) {return false;}
};