PCSX2 - The Playstation 2 Emulator
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refraction 1b012e9dd9 Half revert for earlier commit, didnt really make any difference to GT games anyway, just hoped itd effect path3 masking :P
Btw, if it doesnt work, Blame Krakatos, he said it does!

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1212 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 12:50:16 +00:00
3rdparty Fix up r1169 a bit, and a few minor changes. 2009-05-11 12:12:56 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common Removed the microVU enabler define (oops >_<), and removed some SPU2 counters message since the code in question is behaving as intended. 2009-05-14 19:40:54 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 Half revert for earlier commit, didnt really make any difference to GT games anyway, just hoped itd effect path3 masking :P 2009-05-17 12:50:16 +00:00
plugins Cleanup: Moved some rather intrusive instances of global namespace pollution in Sio.h into a new sio_internal.h, so that the rest of the world doesn't have to ensure the pain of having BREAK and RTS macro'd to integers. ;) 2009-05-16 00:43:46 +00:00
build.sh Linux: Fix the exeption check up a bit, and mess with the configure.ac file. It should now be possible to compile with versions of gcc lower then 4.3, though I haven't tested that. 2009-05-17 09:23:32 +00:00
pcsx2_suite_2008.sln Optimized vtlb direct path memory operations using some crafty asm code. Expect 2-3% speedups in most things, and perhaps more in some FMVs. 2009-05-06 02:15:43 +00:00