mirror of https://github.com/PCSX2/pcsx2.git
303 lines
8.7 KiB
C++
303 lines
8.7 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GSdx.h"
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#include "GSUtil.h"
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#include "GPUSettingsDlg.h"
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#include <shlobj.h>
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#include <afxpriv.h>
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GSSetting GPUSettingsDlg::g_renderers[] =
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{
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{0, _T("Direct3D7 (Software)"), NULL},
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{1, _T("Direct3D9 (Software)"), NULL},
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{2, _T("Direct3D10 (Software)"), NULL},
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// {3, _T("Null (Null)"), NULL},
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};
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GSSetting GPUSettingsDlg::g_psversion[] =
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{
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{D3DPS_VERSION(3, 0), _T("Pixel Shader 3.0"), NULL},
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{D3DPS_VERSION(2, 0), _T("Pixel Shader 2.0"), NULL},
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//{D3DPS_VERSION(1, 4), _T("Pixel Shader 1.4"), NULL},
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//{D3DPS_VERSION(1, 1), _T("Pixel Shader 1.1"), NULL},
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//{D3DPS_VERSION(0, 0), _T("Fixed Pipeline (bogus)"), NULL},
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};
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GSSetting GPUSettingsDlg::g_filter[] =
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{
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{0, _T("Nearest"), NULL},
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{1, _T("Bilinear (polygons only)"), NULL},
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{2, _T("Bilinear"), NULL},
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};
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GSSetting GPUSettingsDlg::g_dithering[] =
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{
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{0, _T("Disabled"), NULL},
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{1, _T("Auto"), NULL},
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};
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GSSetting GPUSettingsDlg::g_aspectratio[] =
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{
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{0, _T("Stretch"), NULL},
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{1, _T("4:3"), NULL},
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{2, _T("16:9"), NULL},
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};
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GSSetting GPUSettingsDlg::g_internalresolution[] =
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{
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{0 | (0 << 2), _T("H x 1 - V x 1"), NULL},
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{1 | (0 << 2), _T("H x 2 - V x 1"), NULL},
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{0 | (1 << 2), _T("H x 1 - V x 2"), NULL},
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{1 | (1 << 2), _T("H x 2 - V x 2"), NULL},
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{2 | (1 << 2), _T("H x 4 - V x 2"), NULL},
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{1 | (2 << 2), _T("H x 2 - V x 4"), NULL},
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{2 | (2 << 2), _T("H x 4 - V x 4"), NULL},
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};
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IMPLEMENT_DYNAMIC(GPUSettingsDlg, CDialog)
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GPUSettingsDlg::GPUSettingsDlg(CWnd* pParent /*=NULL*/)
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: CDialog(GPUSettingsDlg::IDD, pParent)
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{
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}
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GPUSettingsDlg::~GPUSettingsDlg()
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{
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}
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LRESULT GPUSettingsDlg::DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam)
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{
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LRESULT ret = __super::DefWindowProc(message, wParam, lParam);
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if(message == WM_INITDIALOG)
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{
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SendMessage(WM_KICKIDLE);
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}
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return ret;
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}
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void GPUSettingsDlg::DoDataExchange(CDataExchange* pDX)
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{
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__super::DoDataExchange(pDX);
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DDX_Control(pDX, IDC_COMBO3, m_resolution);
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DDX_Control(pDX, IDC_COMBO1, m_renderer);
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DDX_Control(pDX, IDC_COMBO4, m_psversion);
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DDX_Control(pDX, IDC_COMBO2, m_filter);
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DDX_Control(pDX, IDC_COMBO5, m_dithering);
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DDX_Control(pDX, IDC_COMBO6, m_aspectratio);
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DDX_Control(pDX, IDC_COMBO7, m_internalresolution);
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DDX_Control(pDX, IDC_SPIN3, m_swthreads);
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DDX_Control(pDX, IDC_EDIT3, m_swthreadsedit);
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}
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BEGIN_MESSAGE_MAP(GPUSettingsDlg, CDialog)
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ON_MESSAGE_VOID(WM_KICKIDLE, OnKickIdle)
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ON_UPDATE_COMMAND_UI(IDC_COMBO4, OnUpdateD3D9Options)
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ON_UPDATE_COMMAND_UI(IDC_COMBO7, OnUpdateSWOptions)
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ON_UPDATE_COMMAND_UI(IDC_SPIN3, OnUpdateSWOptions)
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ON_UPDATE_COMMAND_UI(IDC_EDIT3, OnUpdateSWOptions)
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ON_CBN_SELCHANGE(IDC_COMBO1, &GPUSettingsDlg::OnCbnSelchangeCombo1)
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END_MESSAGE_MAP()
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void GPUSettingsDlg::OnKickIdle()
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{
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UpdateDialogControls(this, false);
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}
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BOOL GPUSettingsDlg::OnInitDialog()
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{
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__super::OnInitDialog();
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CWinApp* pApp = AfxGetApp();
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D3DCAPS9 caps;
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memset(&caps, 0, sizeof(caps));
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caps.PixelShaderVersion = D3DPS_VERSION(0, 0);
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m_modes.clear();
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// windowed
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{
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D3DDISPLAYMODE mode;
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memset(&mode, 0, sizeof(mode));
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m_modes.push_back(mode);
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int iItem = m_resolution.AddString(_T("Windowed"));
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m_resolution.SetItemDataPtr(iItem, &m_modes.back());
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m_resolution.SetCurSel(iItem);
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}
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// fullscreen
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if(CComPtr<IDirect3D9> d3d = Direct3DCreate9(D3D_SDK_VERSION))
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{
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uint32 ModeWidth = pApp->GetProfileInt(_T("Settings"), _T("ModeWidth"), 0);
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uint32 ModeHeight = pApp->GetProfileInt(_T("Settings"), _T("ModeHeight"), 0);
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uint32 ModeRefreshRate = pApp->GetProfileInt(_T("Settings"), _T("ModeRefreshRate"), 0);
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uint32 nModes = d3d->GetAdapterModeCount(D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
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for(uint32 i = 0; i < nModes; i++)
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{
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D3DDISPLAYMODE mode;
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if(S_OK == d3d->EnumAdapterModes(D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8, i, &mode))
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{
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CString str;
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str.Format(_T("%dx%d %dHz"), mode.Width, mode.Height, mode.RefreshRate);
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int iItem = m_resolution.AddString(str);
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m_modes.push_back(mode);
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m_resolution.SetItemDataPtr(iItem, &m_modes.back());
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if(ModeWidth == mode.Width && ModeHeight == mode.Height && ModeRefreshRate == mode.RefreshRate)
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{
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m_resolution.SetCurSel(iItem);
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}
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}
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}
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d3d->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps);
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}
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bool isdx10avail = GSUtil::IsDirect3D10Available();
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vector<GSSetting> renderers;
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for(size_t i = 0; i < countof(g_renderers); i++)
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{
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if(i == 2 && !isdx10avail) continue;
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renderers.push_back(g_renderers[i]);
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}
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GSSetting::InitComboBox(&renderers[0], renderers.size(), m_renderer, pApp->GetProfileInt(_T("GPUSettings"), _T("Renderer"), 1));
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GSSetting::InitComboBox(g_psversion, countof(g_psversion), m_psversion, pApp->GetProfileInt(_T("Settings"), _T("PixelShaderVersion2"), D3DPS_VERSION(2, 0)), caps.PixelShaderVersion);
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GSSetting::InitComboBox(g_filter, countof(g_filter), m_filter, pApp->GetProfileInt(_T("GPUSettings"), _T("filter"), 0));
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GSSetting::InitComboBox(g_dithering, countof(g_dithering), m_dithering, pApp->GetProfileInt(_T("GPUSettings"), _T("dithering"), 1));
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GSSetting::InitComboBox(g_aspectratio, countof(g_aspectratio), m_aspectratio, pApp->GetProfileInt(_T("GPUSettings"), _T("AspectRatio"), 1));
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GSSetting::InitComboBox(g_internalresolution, countof(g_internalresolution), m_internalresolution, pApp->GetProfileInt(_T("GPUSettings"), _T("scale_x"), 0) | (pApp->GetProfileInt(_T("GPUSettings"), _T("scale_y"), 0) << 2));
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OnCbnSelchangeCombo1();
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//
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m_swthreads.SetRange(1, 16);
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m_swthreads.SetPos(pApp->GetProfileInt(_T("GPUSettings"), _T("swthreads"), 1));
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//
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UpdateData(FALSE);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void GPUSettingsDlg::OnOK()
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{
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CWinApp* pApp = AfxGetApp();
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UpdateData();
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if(m_resolution.GetCurSel() >= 0)
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{
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D3DDISPLAYMODE& mode = *(D3DDISPLAYMODE*)m_resolution.GetItemData(m_resolution.GetCurSel());
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pApp->WriteProfileInt(_T("Settings"), _T("ModeWidth"), mode.Width);
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pApp->WriteProfileInt(_T("Settings"), _T("ModeHeight"), mode.Height);
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pApp->WriteProfileInt(_T("Settings"), _T("ModeRefreshRate"), mode.RefreshRate);
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}
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if(m_renderer.GetCurSel() >= 0)
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{
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pApp->WriteProfileInt(_T("GPUSettings"), _T("Renderer"), (DWORD)m_renderer.GetItemData(m_renderer.GetCurSel()));
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}
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if(m_psversion.GetCurSel() >= 0)
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{
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pApp->WriteProfileInt(_T("Settings"), _T("PixelShaderVersion2"), (DWORD)m_psversion.GetItemData(m_psversion.GetCurSel()));
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}
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if(m_filter.GetCurSel() >= 0)
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{
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pApp->WriteProfileInt(_T("GPUSettings"), _T("filter"), (DWORD)m_filter.GetItemData(m_filter.GetCurSel()));
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}
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if(m_dithering.GetCurSel() >= 0)
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{
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pApp->WriteProfileInt(_T("GPUSettings"), _T("dithering"), (DWORD)m_dithering.GetItemData(m_dithering.GetCurSel()));
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}
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if(m_aspectratio.GetCurSel() >= 0)
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{
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pApp->WriteProfileInt(_T("GPUSettings"), _T("AspectRatio"), (DWORD)m_aspectratio.GetItemData(m_aspectratio.GetCurSel()));
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}
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if(m_internalresolution.GetCurSel() >= 0)
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{
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DWORD value = (DWORD)m_internalresolution.GetItemData(m_internalresolution.GetCurSel());
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pApp->WriteProfileInt(_T("GPUSettings"), _T("scale_x"), value & 3);
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pApp->WriteProfileInt(_T("GPUSettings"), _T("scale_y"), (value >> 2) & 3);
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}
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pApp->WriteProfileInt(_T("GPUSettings"), _T("swthreads"), m_swthreads.GetPos());
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__super::OnOK();
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}
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void GPUSettingsDlg::OnUpdateResolution(CCmdUI* pCmdUI)
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{
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UpdateData();
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int i = (int)m_renderer.GetItemData(m_renderer.GetCurSel());
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pCmdUI->Enable(i == 1);
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}
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void GPUSettingsDlg::OnUpdateD3D9Options(CCmdUI* pCmdUI)
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{
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int i = (int)m_renderer.GetItemData(m_renderer.GetCurSel());
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pCmdUI->Enable(i == 1);
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}
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void GPUSettingsDlg::OnUpdateSWOptions(CCmdUI* pCmdUI)
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{
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int i = (int)m_renderer.GetItemData(m_renderer.GetCurSel());
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pCmdUI->Enable(i >= 0 && i <= 2);
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}
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void GPUSettingsDlg::OnCbnSelchangeCombo1()
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{
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int i = (int)m_renderer.GetItemData(m_renderer.GetCurSel());
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GetDlgItem(IDC_LOGO9)->ShowWindow(i == 1 ? SW_SHOW : SW_HIDE);
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GetDlgItem(IDC_LOGO10)->ShowWindow(i == 2 ? SW_SHOW : SW_HIDE);
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}
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