pcsx2/plugins/GSdx/Renderers
lightningterror 1a61148b00 GSdx-d3d11: Redo destination format and alpha output.
Dfmt in texture shuffle function already picks the 16 format on slot 2
so it's better to let it call the shader instead of aout.

We can keep old aout code until FbMask emulation is added on d3d11. We
can purge aout along with alpha hack then.
Added fixme note.
2018-12-18 12:55:23 +01:00
..
Common GSTextureCache: Initialize palette texture if needed and not done yet. 2018-12-11 16:36:14 +01:00
DX9 GSdx-d3d: Add support for channel shuffle in GSRendererDX. 2018-12-13 01:47:10 +01:00
DX11 GSdx-d3d11: Add support for dfmt shader macro. 2018-12-18 12:55:23 +01:00
DXCommon GSdx-d3d11: Redo destination format and alpha output. 2018-12-18 12:55:23 +01:00
HW GSdx: Adjust God of War 1 and 2 crc hacks. 2018-12-14 15:16:26 +01:00
Null GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
OpenCL GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
OpenGL GSRendererOGL/GSTextureCache: Improve ICO hack by using palette cache for depth sampling, removing only point of creation of palette textures outside TC. 2018-12-11 16:36:14 +01:00
SW GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00