mirror of https://github.com/PCSX2/pcsx2.git
130 lines
3.5 KiB
C++
130 lines
3.5 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2023 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "ui_EmptyGameListWidget.h"
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#include "ui_GameListWidget.h"
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#include "pcsx2/GameList.h"
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#include <QtWidgets/QListView>
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#include <QtWidgets/QTableView>
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Q_DECLARE_METATYPE(const GameList::Entry*);
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class GameListModel;
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class GameListSortModel;
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class GameListRefreshThread;
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class GameListGridListView : public QListView
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{
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Q_OBJECT
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public:
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GameListGridListView(QWidget* parent = nullptr);
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Q_SIGNALS:
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void zoomOut();
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void zoomIn();
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protected:
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void wheelEvent(QWheelEvent* e);
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};
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class GameListWidget : public QWidget
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{
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Q_OBJECT
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public:
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GameListWidget(QWidget* parent = nullptr);
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~GameListWidget();
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__fi GameListModel* getModel() const { return m_model; }
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void initialize();
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void resizeTableViewColumnsToFit();
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void refresh(bool invalidate_cache);
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void cancelRefresh();
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void refreshImages();
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bool isShowingGameList() const;
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bool isShowingGameGrid() const;
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bool getShowGridCoverTitles() const;
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const GameList::Entry* getSelectedEntry() const;
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/// Rescans a single file. NOTE: Happens on UI thread.
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void rescanFile(const std::string& path);
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Q_SIGNALS:
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void refreshProgress(const QString& status, int current, int total);
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void refreshComplete();
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void selectionChanged();
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void entryActivated();
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void entryContextMenuRequested(const QPoint& point);
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void addGameDirectoryRequested();
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void layoutChange();
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private Q_SLOTS:
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void onRefreshProgress(const QString& status, int current, int total);
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void onRefreshComplete();
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void onSelectionModelCurrentChanged(const QModelIndex& current, const QModelIndex& previous);
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void onTableViewItemActivated(const QModelIndex& index);
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void onTableViewContextMenuRequested(const QPoint& point);
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void onTableViewHeaderContextMenuRequested(const QPoint& point);
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void onTableViewHeaderSortIndicatorChanged(int, Qt::SortOrder);
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void onListViewItemActivated(const QModelIndex& index);
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void onListViewContextMenuRequested(const QPoint& point);
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public Q_SLOTS:
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void showGameList();
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void showGameGrid();
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void setShowCoverTitles(bool enabled);
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void gridZoomIn();
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void gridZoomOut();
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void gridIntScale(int int_scale);
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void refreshGridCovers();
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protected:
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void resizeEvent(QResizeEvent* event);
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private:
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void loadTableViewColumnVisibilitySettings();
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void saveTableViewColumnVisibilitySettings();
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void saveTableViewColumnVisibilitySettings(int column);
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void loadTableViewColumnSortSettings();
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void saveTableViewColumnSortSettings();
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void listZoom(float delta);
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void updateListFont();
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void updateToolbar();
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Ui::GameListWidget m_ui;
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GameListModel* m_model = nullptr;
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GameListSortModel* m_sort_model = nullptr;
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QTableView* m_table_view = nullptr;
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GameListGridListView* m_list_view = nullptr;
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QWidget* m_empty_widget = nullptr;
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Ui::EmptyGameListWidget m_empty_ui;
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GameListRefreshThread* m_refresh_thread = nullptr;
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};
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