pcsx2/pcsx2-qt/GameList/GameListWidget.h

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2023 PCSX2 Dev Team
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*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "ui_EmptyGameListWidget.h"
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#include "ui_GameListWidget.h"
#include "pcsx2/GameList.h"
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#include <QtWidgets/QListView>
#include <QtWidgets/QTableView>
Q_DECLARE_METATYPE(const GameList::Entry*);
class GameListModel;
class GameListSortModel;
class GameListRefreshThread;
class GameListGridListView : public QListView
{
Q_OBJECT
public:
GameListGridListView(QWidget* parent = nullptr);
Q_SIGNALS:
void zoomOut();
void zoomIn();
protected:
void wheelEvent(QWheelEvent* e);
};
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class GameListWidget : public QWidget
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{
Q_OBJECT
public:
GameListWidget(QWidget* parent = nullptr);
~GameListWidget();
__fi GameListModel* getModel() const { return m_model; }
void initialize();
void resizeTableViewColumnsToFit();
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void refresh(bool invalidate_cache);
void cancelRefresh();
void refreshImages();
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bool isShowingGameList() const;
bool isShowingGameGrid() const;
bool getShowGridCoverTitles() const;
const GameList::Entry* getSelectedEntry() const;
/// Rescans a single file. NOTE: Happens on UI thread.
void rescanFile(const std::string& path);
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Q_SIGNALS:
void refreshProgress(const QString& status, int current, int total);
void refreshComplete();
void selectionChanged();
void entryActivated();
void entryContextMenuRequested(const QPoint& point);
void addGameDirectoryRequested();
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void layoutChange();
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private Q_SLOTS:
void onRefreshProgress(const QString& status, int current, int total);
void onRefreshComplete();
void onSelectionModelCurrentChanged(const QModelIndex& current, const QModelIndex& previous);
void onTableViewItemActivated(const QModelIndex& index);
void onTableViewContextMenuRequested(const QPoint& point);
void onTableViewHeaderContextMenuRequested(const QPoint& point);
void onTableViewHeaderSortIndicatorChanged(int, Qt::SortOrder);
void onListViewItemActivated(const QModelIndex& index);
void onListViewContextMenuRequested(const QPoint& point);
public Q_SLOTS:
void showGameList();
void showGameGrid();
void setShowCoverTitles(bool enabled);
void gridZoomIn();
void gridZoomOut();
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void gridIntScale(int int_scale);
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void refreshGridCovers();
protected:
void resizeEvent(QResizeEvent* event);
private:
void loadTableViewColumnVisibilitySettings();
void saveTableViewColumnVisibilitySettings();
void saveTableViewColumnVisibilitySettings(int column);
void loadTableViewColumnSortSettings();
void saveTableViewColumnSortSettings();
void listZoom(float delta);
void updateListFont();
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void updateToolbar();
Ui::GameListWidget m_ui;
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GameListModel* m_model = nullptr;
GameListSortModel* m_sort_model = nullptr;
QTableView* m_table_view = nullptr;
GameListGridListView* m_list_view = nullptr;
QWidget* m_empty_widget = nullptr;
Ui::EmptyGameListWidget m_empty_ui;
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GameListRefreshThread* m_refresh_thread = nullptr;
};