pcsx2/plugins
Jake.Stine ac88159fb3 Reintegrated GSopen2 branch. Rundown of new features:
* Implemented proper shader management, fixes several bugs where video would be lost or crash, and is a small speedup.
 * Retains GS state across open/close, same as every other PS2E plugin now.
 * Implemented GSopen2(), which is used by wx-pcsx2 to bind the GS output to a window handle of pcsx2's choosing.
 * Retained full backwards compat with the current legacy gui. :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1871 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-19 08:51:11 +00:00
..
CDVDiso Re-ordered the MSVC folder structure to split PCSX2 into two definitive sections: [App]Host and [Emu]Core (the bracketed names indicate the "long" versions which are generally used in the code to differentiate the functions and classes). If the tentative layout is good then I'll sort the files on SVN to match that layout. 2009-09-12 02:58:22 +00:00
CDVDisoEFP Linux: Add -m32 to the compiler flags of pcsx2 and all plugins. 2009-05-11 10:44:12 +00:00
CDVDlinuz Linux: Add -m32 to the compiler flags of pcsx2 and all plugins. 2009-05-11 10:44:12 +00:00
CDVDnull * Better icon! Transparency in Windows Taskbar icon is still bad, but I can't figure out how to fix it (documented in code) 2009-09-08 16:39:37 +00:00
CDVDolio vs2010 project files for pcsx2 (plugins later) 2009-08-12 22:11:06 +00:00
CDVDpeops wxgui: my excitement in getting a game to run for the first time in months clearly has shattered my ability to commit. 2009-09-06 00:42:24 +00:00
FWnull Linux: Remove code::blocks layout files (those are client/user files, not intended for svn). 2009-09-07 13:43:44 +00:00
GSdx GSopen2: Detect GSRenderer changes across GSopen/GSclose calls, and preserve the GSState at the same time. Also added proper window closure code, so that STGA mode (legacy gui only) doesn't cause the GS window to be frightfully sticky. >_< 2009-09-18 23:48:12 +00:00
GSnull Linux: Remove code::blocks layout files (those are client/user files, not intended for svn). 2009-09-07 13:43:44 +00:00
LilyPad wxWidgets: Clicking on the sliders on the hacks screen now works. 2009-09-18 10:18:56 +00:00
PadNull Fixed Linux up to compile in codeblocks again. Added Onepad plugin project file. 2009-09-08 21:41:46 +00:00
PeopsSPU2 wxgui: my excitement in getting a game to run for the first time in months clearly has shattered my ability to commit. 2009-09-06 00:42:24 +00:00
SPU2null Fix a few Linux things. 2009-09-13 06:13:22 +00:00
SSSPSXPAD Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
USBnull Linux: Remove code::blocks layout files (those are client/user files, not intended for svn). 2009-09-07 13:43:44 +00:00
dev9null * Better icon! Transparency in Windows Taskbar icon is still bad, but I can't figure out how to fix it (documented in code) 2009-09-08 16:39:37 +00:00
onepad Fixed Linux up to compile in codeblocks again. Added Onepad plugin project file. 2009-09-08 21:41:46 +00:00
spu2-x GSopen2: synced with trunk, so that I can reintegrate. :) 2009-09-19 00:14:10 +00:00
xpad doh, so many missing files 2009-08-12 22:47:48 +00:00
zerogs Added more plugin project files. 2009-09-09 11:28:57 +00:00
zeropad * Added preliminary keyboard support back in (probably doesn't compile in linux) 2009-09-07 21:16:12 +00:00
zerospu2 Same changes to ZeroSPU2 & spu2-x's projects. ifdeffed out a few things in spu2-x. 2009-09-18 07:37:21 +00:00
build.sh Linux/SPU2-X: A bit more work on the Linux port of SPU2-X. 2009-03-20 10:13:19 +00:00