PCSX2 - The Playstation 2 Emulator
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Jake.Stine 15901551b4 Improved PCR/TIMR support -- fixed a case where games would try and read from the PCR multiple times in the same recompiled block, reuslting in bogus values, and fixed some sign extension errors on the interpreted version of MFC0.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@738 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-10 19:21:54 +00:00
3rdparty Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00
bin More work on patches removals and cleanups 2009-02-25 15:34:30 +00:00
common nneeve improves the software-emulated FPU accuracy ("Full" mode in Advanced Dialog). 2009-03-09 23:54:38 +00:00
fps2bios Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
pcsx2 Improved PCR/TIMR support -- fixed a case where games would try and read from the PCR multiple times in the same recompiled block, reuslting in bogus values, and fixed some sign extension errors on the interpreted version of MFC0. 2009-03-10 19:21:54 +00:00
plugins Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00
build.sh Fix the yuv2rgb.cpp issues, per Zeydlitz's patch in issue 100. fast_memcpy works in Linux now as of r727, so I'll leave it enabled for a while, and if it seems stable, I'll remove the switch for it, and have it permanently enabled. 2009-03-10 12:25:45 +00:00
pcsx2_suite_2008.sln Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00