pcsx2/common
Jake.Stine 1507d72cad UI Bugfixes:
* Fixed several obscure deadlock issues.
 * Savestate actions block; such that only one load or save is permitted at a time.
 * Savestates now work through temp files, so that the existing file is not corrupted in case errors occur.
 * Exiting the emu while a savestate is saving will still save the state before completely quitting.
 * Plugin init errors are handled more gracefully.

Developer Notes:
 * Added some event diagnostic trace logging stuff.
 * More preliminary work on memorycards -- moved them to their own dialog box and started implementing things, but still a lot of work to do before it's ready for use.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2936 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-03 13:51:46 +00:00
..
build UI Bugfixes: 2010-05-03 13:51:46 +00:00
include UI Bugfixes: 2010-05-03 13:51:46 +00:00
src UI Bugfixes: 2010-05-03 13:51:46 +00:00
vsprops Committing "blood's" work on building PCSX2 and plugins under msvc 2010. 2010-04-30 19:46:43 +00:00
CMakeLists.txt Commit a modified copy of the CMake files from issue 513. (Note: work in progress. Not currently for general use. Builds made using cmake are currently not supported, and unlikely to work properly.) 2010-01-21 15:12:50 +00:00
svn_readme.txt Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00